Add performance improvments to line_down_inv.s
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3 changed files with 17 additions and 24 deletions
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@ -44,27 +44,22 @@
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Add_16 >D, <D, #$ff, #$01
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Sub_16 >D, <D, dy, #$00
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LDY #$00
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jsr pixel_draw ;;only used first pixel. after this relative position is abused
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CLC ; this makes it that C =0 always on for_x
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for_y:
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LDX #$00
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LDA byte_to_paint
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ORA (>btp_mem_pos, X)
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STA (>btp_mem_pos, X)
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increment_y_pos:
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Add_16 >btp_mem_pos, <btp_mem_pos, #$01, #$00, ! ; I know that C ==0 on for_y
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INY
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CPY #$08 ;
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BEQ move_8px_down
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jmp increment_y_pos_end
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move_8px_down:
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;; +320-8 bytes
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LDY #$00
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Add_16 >btp_mem_pos, <btp_mem_pos,#$38 , #$01
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increment_y_pos_end:
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INC Y_pos;; legacy
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LDX Y_pos
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for_y:
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LDA byte_to_paint
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ORA (>btp_mem_pos), Y
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STA (>btp_mem_pos), Y
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increment_y_pos:
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INY
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CPY #$08
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BNE increment_y_pos_end
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move_8px_down:
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LDY #$00
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Add_16 >btp_mem_pos, <btp_mem_pos,#$40 , #$01; ; +320 bytes
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increment_y_pos_end:
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INX
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CPX Y_end
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BEQ end
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;;If D < %00000010 00000000: case_2
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@ -73,11 +68,9 @@ increment_y_pos_end:
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case_1:
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Sub_16 >D, <D, >V, <V; D = D - V
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increment_pixel_x:
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CLC
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LDA byte_to_paint
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ROR byte_to_paint
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BCS move_8px_left
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JMP for_y
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LSR byte_to_paint
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BCC for_y
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move_8px_left:
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;; add +8 to btp_mem_pos. Find more of why in pixel_draw
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Add_16 >btp_mem_pos, <btp_mem_pos, #$08, #$00
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@ -9,7 +9,7 @@
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;;NOTE THAT Y_pos >) Y_end, X_pos <= X_end. Min 45deg!
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.proc line_up_inv
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include "line.inc"
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.include "line.inc"
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;We need to clear this memory
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LDA #$00
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@ -2,7 +2,7 @@
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.include "macros/timer.s"
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.include "STARTUP.s"
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.include "routines/line/line_test_time.s"
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.include "routines/line/line_test.s"
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;;This is used by .s files to terminate nicely without reading includes at the end!
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exit:
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