diff --git a/wip-hugo/routines/text/char.inc b/wip-hugo/routines/text/char.inc
new file mode 100644
index 0000000..bf346d5
--- /dev/null
+++ b/wip-hugo/routines/text/char.inc
@@ -0,0 +1,11 @@
+        Character_generator_ROM = $D000
+        Y_pos_offset = $F9    ; 16-bit value (uses F8), reuses from Y_pos
+        X_pos_offset = $FA    ; 16-bit value (uses F7)
+        X_pos = $FA
+        Y_pos = $F9
+        charset = $FB
+        code = $FE
+        petski_position = $FE ; 16-bit value (uses FF),reuses code:s memory
+        screen_position = $FC ; 16-bit value (uses FD)
+        ;; copy
+        VIC_bank = $4000
diff --git a/wip-hugo/routines/text/char_draw.s b/wip-hugo/routines/text/char_draw.s
index 9b8ebf4..3f959a0 100644
--- a/wip-hugo/routines/text/char_draw.s
+++ b/wip-hugo/routines/text/char_draw.s
@@ -1,19 +1,11 @@
 ;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
-;; petski: https://www.c64-wiki.com/wiki/File:ASCII-Codes.gif
+;; petscii: https://www.c64-wiki.com/wiki/File:ASCII-Codes.gif
 ;;https://www.c64-wiki.com/wiki/Character_set
-;; Takes in a PETSKI-code in CODE
+;; Takes in a PETSCII-code in CODE
 ;; And prints it ON X_pos, Y_pos
 ;; Note that this is the real positions divided by 8
 .proc char_draw; user-procedure :clobbers (A Y) :clobbers-arguments (0 3)
-        Character_generator_ROM = $D000
-        Y_pos_offset = $F9    ; 16-bit value (uses F8), reuses from Y_pos
-        X_pos_offset = $FA    ; 16-bit value (uses F7)
-        X_pos = $FA
-        Y_pos = $F9
-        charset = $FB
-        code = $FE
-        petski_position = $FE ; 16-bit value (uses FF),reuses code:s memory
-        screen_position = $FC ; 16-bit value (uses FD)
+        .include "char.inc"
 
         ;#### TEMP INIT DATA ####
         LDA #$10
diff --git a/wip-hugo/routines/text/char_draw_test.s b/wip-hugo/routines/text/char_draw_test.s
new file mode 100644
index 0000000..16a874c
--- /dev/null
+++ b/wip-hugo/routines/text/char_draw_test.s
@@ -0,0 +1,11 @@
+.scope char_draw_test
+        .include "char.inc"
+        LDA #$10
+        STA code
+        LDA #$10
+        LDA #04
+        STA X_pos
+        LDA #02
+        STA Y_pos
+        JSR char_drawj
+.endscope