Merge branch 'main' into integration

This commit is contained in:
John Lorentzson 2025-07-27 16:32:41 +02:00
commit 119b7970ac
13 changed files with 181 additions and 175 deletions

View file

@ -58,17 +58,14 @@
ORA Screen_RAM_settings
STA Screen_RAM_settings
;; Paint the bitmap black. More bitmap: https://www.c64-wiki.com/wiki/53272, https://www.c64-wiki.com/wiki/Screen_RAM#Moving_of_screen_RAM
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
;; clear the screen
JSR clear_screen
;; Sets the screen color to black and white
Mov_16 A_start, A_start + 1, #<Screen_RAM, #>Screen_RAM
Mov_16 length, length + 1, #<$03E8, #>$03E8
LDA #%11110000
jsr memset
JSR memset
;; Disable maskeble interups (not all)
SEI

View file

@ -21,12 +21,8 @@ loop:
; DEY
; BNE delay_point
;;clear screen
VIC_bank = $4000
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
JSR clear_screen
;;move circle
INC $AD

View file

@ -30,12 +30,7 @@ loop:
LDA $AD
STA radius
;; clean the screen
VIC_bank = $4000
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
JSR clear_screen
;; draw the circle
JSR circle

View file

@ -5,26 +5,24 @@
.include "line.inc"
;; Fix line that is too long
LDA Y_pos
CMP #$C8 ;;y_max = $C8
BCC do_not_fix_y_pos
LDA #$C8
LDA #$C8 ;y_max = $C8
CMP Y_pos
BCS do_not_fix_y_pos
STA Y_pos
do_not_fix_y_pos:
LDA Y_end
CMP #$C8 ;;y_max = $C8
BCC do_not_fix_y_end
LDA #$C8
CMP Y_pos ;y_max = $C8
BCS do_not_fix_y_end
STA Y_end
do_not_fix_y_end:
;;dx
SEC
LDA X_end
SBC X_pos
BCS dx_no_underflow;; X_end >= X_pos
EOR #$ff ; Fix bit underflow
ADC #$01
STA dx
;; line_* expect X_pos < X_end and now its not the case.
;; Lets move them around
@ -36,28 +34,27 @@ do_not_fix_y_end:
LDY Y_end
STX Y_end
STY Y_pos
dx_no_underflow:
STA dx
SEC
LDA Y_pos
SBC Y_end
STA dy
BCC down ;normal Y_pos < Y_end
LDA Y_end
SBC Y_pos
BCS down ;normal Y_pos < Y_end
up:; Y_pos > Y_end
EOR #$ff ; Fix bit underflow
ADC #$01
STA dy
CMP dx
BCC shallow; dy < dx
steep:
jsr line_up_inv
RTS
shallow: ;dy =< dx
lda dx
jsr line_up
RTS
down:
EOR #$ff ; Fix bit underflow
STA dy
CMP dx
BCC shallow_; dy < dx

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@ -67,6 +67,7 @@ end_selfmod:
STA byte_to_paint
;; X = X_end - X_pos
LDX dx
INX ; okay if it overflow to $00 because it will go back to $ff in loop.
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00,! ;; Y has always a offset of at least 1 = C + $0000
INY
for_x:

View file

@ -55,6 +55,7 @@ end_selfmod:
INY
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00, !
LDX dy
INX
CLC
for_y: ; C =0
LDA byte_to_paint

View file

@ -8,6 +8,8 @@
X_pos_ = $0E
Y_end_ = $0F
X_end_ = $0C
full_angle_test:
LDA #$d2
STA X_pos_
LDA #$62
@ -34,23 +36,45 @@
CMP #$ff
bne @loop
clear_screen:
;;Lets clear bitmap
VIC_bank = $4000
;;Paint the bitmap black. More bitmap: https://www.c64-wiki.com/wiki/53272, https://www.c64-wiki.com/wiki/Screen_RAM#Moving_of_screen_RAM
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
jsr clear_screen
full_angle_test_pos_end_swapped:
LDA #$d2
STA X_end_
LDA #$62
STA Y_end_
LDA #$ff
STA X_pos_
LDA #$0
STA Y_pos_
;; Full angle test
@loop:
LDA Y_end_
STA Y_end
LDA X_end_
STA X_end
LDA X_pos_
STA X_pos
LDA Y_pos_
STA Y_pos
jsr line
INC Y_pos_
LDA Y_pos_
CMP #$ff
bne @loop
jsr clear_screen
long_line_test_a:
LDA #$00
LDA #$01
STA X_pos_
LDA #$60
STA Y_pos_
LDA #$ff
STA X_end_
LDA #$0
LDA #$00
STA Y_end_
@loop:
LDA Y_pos_
@ -68,15 +92,10 @@ long_line_test_a:
CMP #$ff
BNE @loop
clear_screen_:
;;Paint the bitmap black. More bitmap: https://www.c64-wiki.com/wiki/53272, https://www.c64-wiki.com/wiki/Screen_RAM#Moving_of_screen_RAM
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
jsr clear_screen
long_line_test_b:
LDA #$00
LDA #$01
STA X_pos_
LDA #$00
STA Y_pos_
@ -99,15 +118,10 @@ long_line_test_b:
CMP #$ff
BNE @loop
clear_screen__:
;;Paint the bitmap black. More bitmap: https://www.c64-wiki.com/wiki/53272, https://www.c64-wiki.com/wiki/Screen_RAM#Moving_of_screen_RAM
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
Mov_16 length, length + 1, #<$1f40, #>$1f40
LDA #$00
jsr memset
jsr clear_screen
long_line_test_b_pos_end_swapped:
LDA #$00
LDA #$01
STA X_end_
LDA #$00
STA Y_end_

View file

@ -50,6 +50,7 @@ end_selfmod:
;LDY #$01
INY
LDX dx
INX
for_x:
LDA byte_to_paint
ORA (btp_mem_pos), Y

View file

@ -34,7 +34,7 @@
STA D + 1
;; because C flag is wrong value we let dy_2 be 1 to small
Sub_16 dy_2, dy_2 +1, #$01,#$00
Sub_16 dx_2, dx_2 +1, #$01,#$00
selfmod:
LDA dx_2
@ -52,6 +52,7 @@ end_selfmod:
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00,!
CLC
LDX dy
INX
for_y:
LDA byte_to_paint
ORA (btp_mem_pos), Y

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@ -0,0 +1,39 @@
;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;; Sets memory in 'A'-registry to all addresses from 'A_start' until 'A_start' + 'length'
;; Modifies A, X and A_start
.proc clear_screen
.include "mem.inc"
VIC_bank = $4000
length_ = $1f40
low_length_3 = $C0 + $03 ;; we need one more.
Mov_16 A_start, A_start + 1, #<VIC_bank, #>VIC_bank
LDA #$00
;; big_set sets the memory in $ff chunks.
;; skipp if length >= $ff
LDX #>length_
BNE big_set
JMP small_set
big_set: ;sets $ff of memory
;; Y value do not matter, will go through all anyway!
.repeat $ff
STA (A_start), Y
DEY
.endrepeat
STA (A_start), Y ; dont forget Y =0
big_set_end:
;;set all hole $ff memory chunks!
INC A_start + 1
DEX ;; length +1 --
BEQ small_set
JMP big_set
small_set:
LDX big_set + low_length_3
LDY #$60
STY big_set + low_length_3
LDY #<length_
JSR big_set
STX big_set + low_length_3
RTS
.endproc

118
host/src/routines/memory/memset.s Executable file → Normal file
View file

@ -1,40 +1,78 @@
;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;; Sets memory in 'A'-registry to all addresses from 'A_start' until 'A_start' + 'length'
;; Modifies A, X and A_start
.proc memset
.include "mem.inc"
;; big_set sets the memory in $ff chunks.
;; skipp if length >= $ff
LDX length +1
BNE big_set
JMP small_set
big_set: ;sets $ff of memory
;; Y value do not matter, will go through all anyway!
.repeat $ff
STA (A_start), Y
DEY
.endrepeat
STA (A_start), Y ; dont forget Y =0
big_set_end:
;;set all hole $ff memory chunks!
INC A_start + 1
DEX ;; length +1 --
BEQ small_set
JMP big_set
;;sets the rest of the memory
;; note that this can use code above (smc) or the same method. may implement later.
small_set:
LDY length
small_set_loop:
STA (A_start), Y
DEY
BNE small_set_loop
STA (A_start), Y
RTS
.endproc
;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;; Sets memory in 'A'-registry to all addresses from 'A_start' until 'A_start' + 'length'
;; Modifies A, X and A_start
.proc memset
.include "mem.inc"
;; big_set sets the memory in $ff chunks.
;; skipp if length >= $ff
LDX length +1
BNE big_set
JMP small_set
big_set: ;sets $ff of memory
;; Y value do not matter, will go through all anyway!
.repeat $ff
STA (A_start), Y
DEY
.endrepeat
STA (A_start), Y ; dont forget Y =0
big_set_end:
;;set all hole $ff memory chunks!
INC A_start + 1
DEX ;; length +1 --
BEQ small_set
JMP big_set
;; Note that cpu cykels total: cy_tot = 66 to 69
;; But we skipp a BNE (cy = 2*) * [length (mod 255)]
;; The BNE case has an avrige of 2*255/2 = 255 so this is faster (on avrige.)
small_set:
STA data_to_write ; cy = 3
LDA length ; cy = 3
STA length_copy ; cy = 3
;; calculate rts-position
LDX #$00 ; cy = 2
STX length + 1 ; cy = 3
;; 3 bytes = STA DEY NOP = seting 1 byte of memory.
;; So we need to calculate: length*3
Mult_16 A, length + 1 ; cy = 7
; A= length
ADC length_copy ; cy = 3
TAY
LDA length + 1 ; cy = 3
ADC #$00 ; cy = 2
STA length + 1 ; cy = 3
;; Now RTS_pointer + Y = length*3 + big_set_label
LDA #<big_set ; cy = 2
STA RTS_pointer ; cy = 3
LDA #>big_set ; cy = 2
ADC length + 1 ; cy = 3
STA RTS_pointer + 1 ; cy = 3
;; read data we will change to RTS
STY Y_copy ; cy = 3
LDA (RTS_pointer), Y ; cy = 5*
TAX ; cy = 2
;; set RTS in big_set
LDA #$60 ; cy = 2
STA (RTS_pointer), Y ; cy = 5*
;; JSR to modified big_set
LDY length_copy ; cy = 3
DEY ; because we want to count to Y=0 :)
LDA data_to_write ; cy = 3
JSR big_set ; cy = 6
;; revert changes
LDY Y_copy ; cy = 3
TXA ; cy = 2
STA (RTS_pointer), Y ; cy = 5*
RTS
.endproc

View file

@ -1,75 +0,0 @@
;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;; Sets memory in 'A'-registry to all addresses from 'A_start' until 'A_start' + 'length'
;; Modifies A, X and A_start
.proc memset
.include "mem.inc"
;; big_set sets the memory in $ff chunks.
;; skipp if length >= $ff
LDX length +1
BNE big_set
JMP small_set
big_set: ;sets $ff of memory
;; Y value do not matter, will go through all anyway!
.repeat $ff
STA (A_start), Y
DEY
.endrepeat
STA (A_start), Y ; dont forget Y =0
big_set_end:
;;set all hole $ff memory chunks!
INC A_start + 1
DEX ;; length +1 --
BEQ small_set
JMP big_set
small_set:
STA data_to_write
LDA length
STA length_copy
;; calculate rts-position
LDX #$00
STX length + 1
;; 3 bytes = STA DEY NOP = seting 1 byte of memory.
;; So we need to calculate: length*3
Mult_16 A, length + 1
; A= length
ADC length_copy
TAY
LDA length + 1
ADC #$00
STA length + 1
;; Now RTS_pointer + Y = length*3 + big_set_label
LDA #<big_set
STA RTS_pointer
LDA #>big_set
ADC length + 1
STA RTS_pointer + 1
;; read data we will change to RTS
STY Y_copy
LDA (RTS_pointer), Y
TAX
;; set RTS in big_set
LDA #$60
STA (RTS_pointer), Y
;; JSR to modified big_set
LDY length_copy
DEY ; because we want to count to Y=0 :)
LDA data_to_write
JSR big_set
;; revert changes
LDY Y_copy
TXA
STA (RTS_pointer), Y
RTS
.endproc

View file

@ -39,7 +39,8 @@ JMP exit
.include "routines/pixel/pixel_draw.s"
.include "routines/pixel/pixel_calc.s"
.include "routines/text/char_draw.s"
.include "routines/memory/memset_alt.s"
.include "routines/memory/memset.s"
.include "routines/memory/clear_screen.s"
.include "routines/memory/memcpy.s"
.include "routines/arithmatic/mult.s"
.include "routines/arithmatic/div.s"