Fix first pixel of, in all line_*
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4 changed files with 9 additions and 10 deletions
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@ -43,9 +43,6 @@
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Add_16 >D, <D, #$ff, #$01, !
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Sub_16 >D, <D, dx, #$00
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jsr pixel_draw ;;only used first pixel. after this relative position is abused
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LDX X_pos
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selfmod:
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;; Self modifying code. Makes LDA and SBC instructions each take 1 cycle less.
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;; You can remove this if you run the loop without # at dy_2 and V.
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@ -66,7 +63,9 @@ selfmod:
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LDA <V
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STA case_1 +7
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end_selfmod:
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LDY #$01
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JSR pixel_draw ;;only used first pixel. after this relative position is abused
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LDX X_pos
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for_x:
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;; Paints A to address in |btp_mem_pos* + Y|
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;; Y is pixel position in the chunk. Therefor it may be that Y = 0, 1, 2, 3, 4, ,5 ,6 ,7.
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@ -39,7 +39,7 @@ selfmod:
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LDA <V
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STA case_1 +7
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end_selfmod:
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LDY #$01
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jsr pixel_draw
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LDX Y_pos
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for_y:
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@ -36,11 +36,11 @@ selfmod:
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LDA <dy_2
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STA case_2 +7
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LDA >V
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STA case_1 +1
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STA case_1 +3
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LDA <V
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STA case_1 +7
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STA case_1 +9
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end_selfmod:
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LDY #$01
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jsr pixel_draw
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LDX X_pos
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for_x:
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@ -60,7 +60,7 @@ increment_pixel_x_end:
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BEQ end
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Lag_16 >D, <D, #$00, #$02, case_2
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case_1:
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Sub_16_A >D, <D, #>V, #<V, !
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Sub_16 >D, <D, #>V, #<V, !
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decrement_y_pos:
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DEY
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CPY #$ff
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@ -39,7 +39,7 @@
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LDA <V
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STA case_1 +7
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end_selfmod:
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LDY #$01
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jsr pixel_draw
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LDX Y_pos
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for_y:
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