add more parts of circle now 7/8 of them renders (though buggy looking)
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3 changed files with 54 additions and 41 deletions
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@ -20,3 +20,4 @@
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btp_mem_pos_swop = $D0 ; 16bit value (uses D1)
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temp__ = $D2
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temp___ = $D3
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btp_mem_pos_swop_inv_y = $D4 ;16bit value (uses D5)
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@ -42,10 +42,13 @@ draw_lower_px_in_circle:
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LDA btp_mem_pos
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STA btp_mem_pos_swop
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STA btp_mem_pos_swop_inv_y
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LDA btp_mem_pos + 1
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STA btp_mem_pos_swop_inv_y + 1
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STA btp_mem_pos_swop + 1
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;; fix offset of 8 bytes, idk why this is needed
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Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$40, #$01 ;-320
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Sub_16 btp_mem_pos_swop_inv_y, btp_mem_pos_swop_inv_y + 1, #$40, #$01 ;-320
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LDA temp
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STA Y_pos
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@ -69,29 +72,11 @@ draw_right_px_in_circle:
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SEC ;; See draw_pixel_inv
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SEC ;; circle_help expect this
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while_x_bigger_then_y:
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;;Draw pixels
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;;Draw pixels and does the ypos incrementation logic
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JSR circle_help
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increment_y_pos:
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INC Y_rel ; y++
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DEY
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BPL increment_y_pos_end
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move_8px_down:
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LDY #$07
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;; Switch to chunk bellow
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; So we subtract #$0140
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; C = 1 because branching!
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Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, ! ;-320
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;; Y is inverted
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Add_16 btp_mem_pos_inv_y, btp_mem_pos_inv_y + 1, #$40, #$01 ;+320
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;; X and Y has swopped
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Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$08, #$00
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increment_y_pos_end:
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;;t1 += y
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CLC
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@ -119,10 +104,10 @@ move_8px_left:
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;; Y is inverted
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Sub_16 btp_mem_pos_inv_y, btp_mem_pos_inv_y + 1, #$08, #$00, !
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;; X and Y has swoped
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Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$40, #$01 ;-320
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;; X and Y has swoped and Y has inverted
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Sub_16 btp_mem_pos_swop_inv_y, btp_mem_pos_swop_inv_y +1, #$40, #$01 ;+320
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;; Restores byte to paint
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LDA #%00000001
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@ -3,7 +3,7 @@
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;;We have named the parts of the circle as such.
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;; |
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;; * |
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;; qbb | qab
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;; |
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;; qba | qaa
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@ -11,7 +11,7 @@
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;; qca | qda
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;; |
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;; qcb | qdb
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;; |
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;; | *
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;; v Y
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;; The q stands for quarter, whe have 4 quarter, and each quarter is split into 2
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@ -33,7 +33,7 @@ draw_qcb:; xy swaped
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loop:
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INY
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goto_loop:
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asl byte_to_paint; lsr asl
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ASL byte_to_paint; lsr asl
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BCC loop
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STY temp___
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@ -46,7 +46,21 @@ goto_loop:
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ORA (btp_mem_pos_swop), Y
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STA (btp_mem_pos_swop), Y;
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;; this one is buggy
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draw_qdb:; xy swaped and y is inverted.
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LDX temp
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LDA binary_factor, X; (see END.s)
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TAX
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LDA inverse_factor_value, X;; (see END.s)
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ORA (btp_mem_pos_swop_inv_y), Y
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STA (btp_mem_pos_swop_inv_y), Y;
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SEC
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LDA #$07
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SBC temp___
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TAY
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draw_qab:; xy swoped + mirroring
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LDA btp_mem_pos_center_two
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@ -56,38 +70,33 @@ draw_qab: ;xy swoped + mirroring
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SBC btp_mem_pos_swop + 1
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STA btp_mem_pos_inv + 1
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LDY temp___
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SEC
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LDA #$07
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SBC temp___
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TAY
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SBC temp
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TAX
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LDA binary_factor, X; (see END.s)
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LDX byte_to_paint
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LDA inverse_factor_value, X;; (see END.s) TAX ;; A is saved to x because qba use this as well
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ORA (btp_mem_pos_inv), Y
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STA (btp_mem_pos_inv), Y
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LDY temp
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LDX temp_
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; LDX temp_
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LDA temp__
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STA byte_to_paint
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draw_qda:
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;; inverted Y, this is shared with qca
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draw_qda:; y is inverted
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;; invert Y, this is shared with qca
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STY temp
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LDA #$07
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SEC
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;SEC
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SBC temp
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TAY
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LDA byte_to_paint
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ORA (btp_mem_pos_inv_y), Y
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STA (btp_mem_pos_inv_y), Y
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draw_qca: ;;mirror technique
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SEC
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;;C = 1 beacause the branching to while_x_bigger_then_y and SEC on first ittteration.
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;SEC
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LDA btp_mem_pos_center_two
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SBC btp_mem_pos
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STA btp_mem_pos_inv
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@ -110,7 +119,7 @@ draw_qca: ;;mirror technique
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LDY temp
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draw_qba: ;;mirror_technique
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SEC
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;SEC
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LDA btp_mem_pos_center_two
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SBC btp_mem_pos_inv_y
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STA btp_mem_pos_inv
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@ -125,5 +134,23 @@ draw_qba: ;;mirror_technique
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ORA (btp_mem_pos_inv), Y
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STA (btp_mem_pos_inv), Y
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increment_y_pos:
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INC Y_rel ; y++
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DEY
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BPL increment_y_pos_end
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move_8px_down:
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LDY #$07
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;; Switch to chunk bellow
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; So we subtract #$0140
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; C = 1 because branching!
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Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, ! ;-320
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;; Y is inverted
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Add_16 btp_mem_pos_inv_y, btp_mem_pos_inv_y + 1, #$40, #$01 ;+320
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;; X and Y has swopped
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Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$08, #$00
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;; X and Y has swoped and Y has inverted
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Add_16 btp_mem_pos_swop_inv_y, btp_mem_pos_swop_inv_y +1, #$08, #$00
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increment_y_pos_end:
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RTS
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.endproc
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