Redused paint_pixel to 1 call in draw line
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76f29f6b81
commit
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4 changed files with 45 additions and 11 deletions
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@ -9,3 +9,6 @@
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dx_2 = dy_2
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V = $0809
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D = $0a0b
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;;These are also used in pixel_draw. Look there to find out more
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byte_to_paint = $FE ;Byte with one 1 that corasponds to a pixel.
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btp_mem_pos =$494A; byte to paint memory position ;Position of byte on screen
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@ -32,7 +32,6 @@
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;dy_2 = dy*2
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mult_16 >dy_2, <dy_2, !
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;; D = 2*dy - dx
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;; In loop we have that D = D -V
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;; So D needs to be at least >=V.
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@ -49,10 +48,33 @@
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Add_16 >D, <D, #$ff, #$01, !
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Sub_16 >D, <D, dx, #$00
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start_paint:
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LDY #$00
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jsr pixel_draw ;;only used first pixel. after this relative position is abused
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;byte_to_paint = $FE ;Byte with one 1 that corasponds to a pixel.
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;btp_mem_pos =$494A; byte to paint memory position ;Position of byte on screen
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jmp increment_x_pos_end
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for_x:
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jsr pixel_draw
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;;Increment X until X_pos = X_end and Y_pos = Y_end
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INC X_pos
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;; Lets increment btp_mem_pos with +8
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;; Read more in pixel_draw to understand this!
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increment_x_pos:
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INC X_pos;; legacy
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CLC
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LDA byte_to_paint
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ROR byte_to_paint
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LDX #$00
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ORA (>btp_mem_pos, X)
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STA (>btp_mem_pos, X)
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BCS move_8px_left
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jmp increment_x_pos_end
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move_8px_left:
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;; add +8 to btp_mem_pos. Find more of why in pixel_draw
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Add_16 >btp_mem_pos, <btp_mem_pos, #$08, #$00
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;; reset byte_to_paint
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LDA #%10000000
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STA byte_to_paint
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increment_x_pos_end:
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LDX X_pos
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CPX X_end
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BEQ end
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@ -60,11 +82,21 @@ for_x:
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;;else case 1.
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Lag_16 >D, <D, #$00, #$02, case_2
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case_1:; C =1 so we can use !
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Sub_16 >D, <D, >V, <V ; D = D - V
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increment_y_pos:
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INC Y_pos
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Sub_16 >D, <D, >V, <V, !; D = D - V
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JMP for_x
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Add_16 >btp_mem_pos, <btp_mem_pos, #$01, #$00
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INY
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CPY #$08 ;
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BEQ move_8px_down
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jmp for_x
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move_8px_down:
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;; +320-8 bytes
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LDY #$00
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Add_16 >btp_mem_pos, <btp_mem_pos,#$38 , #$01
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jmp for_x
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case_2: ;; C =0 because LAG_16 so we can use !
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Add_16 >D, <D, >dy_2, <dy_2, !;D = D + 2*dy
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Add_16 >D, <D, >dy_2, <dy_2 ;D = D + 2*dy
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JMP for_x
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end:
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RTS
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@ -7,7 +7,7 @@
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X_pos_ = $0E
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Y_end_ = $10
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X_end_ = $11
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LDA #$a0
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LDA #$00
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STA X_pos_
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LDA #$30
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STA Y_pos_
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@ -28,7 +28,7 @@ time_start
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jsr line
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INC Y_end
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LDA Y_end
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CMP #$40
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CMP #$50
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BEQ end__
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jmp @loop
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end__:
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@ -13,7 +13,6 @@
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TAX
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;;Store pixel in byte_to_paint
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TAX
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LDA #%10000000
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INX
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@shift_btp:
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@ -87,7 +86,7 @@ end__:
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;;Let draw some stuff
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LDX #$00
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LDA byte_to_paint
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LDA byte_to_paint ;; note that both bytes are used!
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ORA (>btp_mem_pos, X)
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STA (>btp_mem_pos, X)
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RTS
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