reduse zeropage usage of circle-draw
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5e3eb78506
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2 changed files with 29 additions and 34 deletions
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@ -6,34 +6,29 @@
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;; private args
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t1 = $E0
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t2 = $E1
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X_rel = radius
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Y_rel = $E2
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Y_copy = $E3
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temp_ = $ED
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jmp_location_pointer_two = $E4 ;16bit value (uses E5)
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jmp_location_pointer = $EE ;16 bit value (uses EF)
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X_math = radius
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Y_math = $E2
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jmp_location_pointer_two = $E3 ;16-bit value (uses E4)
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jmp_location_pointer = $E5 ;16-bit value (uses E6)
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;; E8 - EA is used by pixel.inc
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byte_to_paint_qaa = byte_to_paint
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byte_to_paint_qcb = $EB
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byte_to_paint_qca = $EC
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; E8 - EA is used by pixel.inc
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byte_to_paint_qdb = $CF
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btp_mem_pos_center = $E6
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btp_mem_pos_center_two = btp_mem_pos_center
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byte_to_paint_qdb = $ED
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btp_mem_pos_qaa = btp_mem_pos
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btp_mem_pos_qcb = $D0 ; 16bit value (uses D1)
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btp_mem_pos_qdb = $D2 ;16bit value (uses D3)
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btp_mem_pos_qda =$D4 ; 16bit value (uses D5)
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;;mirrord
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btp_mem_pos_qab = $D6
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btp_mem_pos_qca = $D8
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btp_mem_pos_qba = $DA
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btp_mem_pos_qbb = $DC
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btp_mem_pos_qdb = $D2 ; 16bit value (uses D3)
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btp_mem_pos_qda = $D4 ; 16bit value (uses D5)
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btp_mem_pos_qab = $D6 ; 16bit value (uses D7)
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btp_mem_pos_qca = $D8 ; 16bit value (uses D9)
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btp_mem_pos_qba = $DA ; 16bit value (uses DB)
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btp_mem_pos_qbb = $DC ; 16bit value (uses DD)
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Y_qda = $DE
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Y_qdb = $DF
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Y_qbb = $CE
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temp__ = $CD
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Y_qaa = Y_copy
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Y_qbb = $E7 ;; <-- we use E7 here!
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Y_qaa = $C0
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;;Reuse addresses, be carful here!
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temp__ = Y_qaa
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temp_ = Y_qda
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@ -35,10 +35,10 @@
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STA jmp_location_pointer_two + 1
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;; X_rel = radius (share the same address)
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;;Y_rel =0
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;; X_math = radius (share the same address)
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;;Y_math =0
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LDA #$00
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STA Y_rel
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STA Y_math
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;; t1 = radius >> 4
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LDA radius
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@ -94,7 +94,7 @@ draw_left_px_in_circle: ;similar as above
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LDA temp__
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STA X_pos
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draw_lower_px_in_circle: ;similar as above
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CLC
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;; C=0 becuase pixel draw!
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LDA Y_pos
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ADC radius
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STA Y_pos
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@ -174,13 +174,13 @@ draw_qab:
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STA (btp_mem_pos_qab), Y
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;; Y_rel and X_rel is the X and Y in the eye of the algorithm. Thsese are calculated seperatly from the pixel cordinates,
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;; Y_math and X_math is the X and Y in the eye of the algorithm. Thsese are calculated seperatly from the pixel cordinates,
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;; but are modified at the same time. This is becsuse the pixel cordinate system is complex (see pixel draw)
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LDY #$07 ;; Y is expected to be 7 from this point on in the loop
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change_Y:
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INC Y_rel ; y++
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INC Y_math ; y++
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qaa_y:
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DEC Y_qaa
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BPL qaa_y_end
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@ -222,11 +222,11 @@ qcb_x_end:
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;;t1 += y
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CLC
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LDA t1
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ADC Y_rel
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ADC Y_math
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STA t1
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;; t2 = t1 - x
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SEC
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SBC X_rel
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SBC X_math
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STA t2
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;; if t2 < 0 then skip to endif
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;; we can skipp CMP #$00 because SBC above do the same
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@ -234,7 +234,7 @@ qcb_x_end:
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JMP (jmp_location_pointer_two)
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if:
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change_x:
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DEC X_rel
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DEC X_math
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LDA t2
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STA t1 ; t1 = t2
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qaa_x:
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@ -279,8 +279,8 @@ qbb_y_end:
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endif:
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;; repeat if X > Y
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LDA X_rel
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CMP Y_rel
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LDA X_math
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CMP Y_math
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BCC end
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JMP (jmp_location_pointer)
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end:
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