use unsafe flag in macros to make circle draw faster
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2 changed files with 55 additions and 59 deletions
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@ -26,15 +26,16 @@ draw_center_px_in_circle:
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STA btp_mem_pos_center
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LDA btp_mem_pos + 1
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STA btp_mem_pos_center + 1
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;; btp_mem_pos_center_two = 2*btp_mem_pos_center | used later for calculating btp_mem_pos_inv
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Mult_16 btp_mem_pos_center, btp_mem_pos_center + 1
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;; fix offset of 8 bytes, idk why this is needed
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Sub_16 btp_mem_pos_center, btp_mem_pos_center + 1, #$40, #$01 ;-320
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draw_lower_px_in_circle:
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CLC
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LDA Y_pos
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STA temp
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CLC
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ADC radius
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STA Y_pos
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@ -53,7 +54,7 @@ draw_lower_px_in_circle:
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LDA temp
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STA Y_pos
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draw_right_px_in_circle:
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;; C = 0, because Mult_16
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CLC
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LDA X_pos
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ADC radius
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STA X_pos
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@ -70,22 +71,19 @@ draw_right_px_in_circle:
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;; fix offset of 8 bytes, idk why this is needed
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Sub_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$40, #$01 ;-320
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SEC ;; circle_help expect this
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while_x_bigger_then_y:
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;;Draw pixels and does the ypos incrementation logic
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;; WARNING expects C=1 before and C =0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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JSR circle_help
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;;t1 += y
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CLC
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; C==0 from circle_help
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LDA t1
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ADC Y_rel
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STA t1
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;; t2 = t1 - x
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SEC
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LDA t1
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SBC X_rel
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STA t2
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;; if t2 < 0 then skip to endif
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@ -100,18 +98,18 @@ move_8px_left:
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;; Next chunk is 8 addresses away. Look in pixel_draw for more detail.
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;; -8.
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;; C = 1 because branching
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Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00, !
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Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00, ! ;+8
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;; Y is inverted
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Sub_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$08, #$00, !
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Sub_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$08, #$00, ! ;+8
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;; X and Y has swoped
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Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$40, #$01 ;-320
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Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$40, #$01, ! ;-320
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;; X and Y has swoped and Y has inverted
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Sub_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$40, #$01 ;+320
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Sub_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$40, #$01, ! ;+320
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;; Restores byte to paint
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LDA #%00000001
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STA byte_to_paint
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LDX #%00000001
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STX byte_to_paint
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decrement_x_pos_end:
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LDA t2
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STA t1 ; t1 = t2
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@ -1,6 +1,8 @@
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.proc circle_help ; This is because jmp cant jump that long!
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.include "circle.inc"
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;; WARNING expects C=1 before and C =0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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;;We have named the parts of the circle as such.
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;; * |
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@ -16,10 +18,11 @@
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;; The q stands for quarter, whe have 4 quarter, and each quarter is split into 2
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;; We first calculate all btp_mem_pos for the inverted half quarters!
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calculate_inverted_bmp:
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calculate:
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;; qab = 2*center - qcb
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;; qca = 2*center - qaa
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;; qbq = 2*center - qda
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;; a = 2*center - b comes from that a = center -(b-center)
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LDA btp_mem_pos_center_two
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SBC btp_mem_pos_qcb
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@ -41,7 +44,9 @@ STA btp_mem_pos_qba
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LDA btp_mem_pos_center_two + 1
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SBC btp_mem_pos_qda + 1
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STA btp_mem_pos_qba + 1
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end_calculation:
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;; Lets draw all half-quatrons of the circle. This draws only 8 pixels per iteration.
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draw_qaa:
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LDA byte_to_paint ;A byte containing a single 1. Coresponds to X position in the chunk.
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@ -76,8 +81,6 @@ revert_byte_to_paint:
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STA (btp_mem_pos_qcb), Y;
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draw_qdb:; xy swaped and y is inverted.
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;;modify X
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LDX temp
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LDA binary_factor, X; (see END.s)
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@ -90,8 +93,7 @@ draw_qdb:; xy swaped and y is inverted.
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STA (btp_mem_pos_qdb), Y;
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draw_qab:; xy swoped + mirroring
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SEC
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;SEC
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LDA #$07
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SBC temp___
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TAY
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@ -138,9 +140,6 @@ draw_qba: ;;mirror_technique
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ORA (btp_mem_pos_qba), Y
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STA (btp_mem_pos_qba), Y
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increment_y_pos:
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INC Y_rel ; y++
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DEY
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@ -151,13 +150,12 @@ move_8px_down:
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; So we subtract #$0140
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; C = 1 because branching!
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Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, ! ;-320
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;; Y is inverted
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Add_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$40, #$01 ;+320
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Add_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$3f, #$01,! ;+320
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;; X and Y has swopped
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Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$08, #$00
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Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$07, #$00,! ;-8
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;; X and Y has swoped and Y has inverted
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Add_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$08, #$00
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Add_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$07, #$00,! ;+8
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increment_y_pos_end:
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RTS
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.endproc
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