make line_down draw from other end of line. Reduses one CMP instruction

This commit is contained in:
hugova 2025-07-17 13:49:09 +02:00
parent 54fa061342
commit f64d28168b

View file

@ -73,27 +73,34 @@ selfmod:
LDA V + 1 LDA V + 1
STA case_1 + 7 STA case_1 + 7
end_selfmod: end_selfmod:
LDA X_end
STA X_pos
LDA Y_end
STA Y_pos
JSR pixel_calc ;;only used first pixel. after this relative position is abused JSR pixel_calc ;;only used first pixel. after this relative position is abused
STA byte_to_paint STA byte_to_paint
;; X = X_end - X_pos ;; X = X_end - X_pos
LDX dx LDX dx
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00,! ;; Y has always a offset of at least 1 = C + $0000
INY
for_x: for_x:
;; Paints A to address in |btp_mem_pos* + Y| ;; Paints A to address in |btp_mem_pos* + Y|
;; Y is pixel position in the chunk. Therefor it may be that Y = 0, 1, 2, 3, 4, ,5 ,6 ,7. ;; Y is pixel position in the chunk. Therefor it may be that Y = 0, 1, 2, 3, 4, ,5 ,6 ,7.
LDA byte_to_paint ;A byte containing a single 1. Coresponds to X position in the chunk. LDA byte_to_paint ;A byte containing a single 1. Coresponds to X position in the chunk.
ORA (btp_mem_pos), Y ORA (btp_mem_pos), Y
STA (btp_mem_pos), Y STA (btp_mem_pos), Y
increment_pixel_x: decrement_pixel_x:
LSR byte_to_paint ; Rotates the pixel one bit to the left ON THE SCREEN. ASL byte_to_paint ; Rotates the pixel one bit to the left ON THE SCREEN.
BCC increment_pixel_x_end; We need to move to the next chunk BCC decrement_pixel_x_end; We need to move to the next chunk
move_8px_left: move_8px_right:
;; Restores byte to paint to #%10000000 ;; Restores byte to paint to #%00000001
ROR byte_to_paint ROL byte_to_paint
;; Next chunk is 8 addresses away. Look in pixel_draw for more detail. ;; Next chunk is 8 addresses away. Look in pixel_draw for more detail.
;; -8. ;; -8.
;; C = 1 therefore you se 07 ;; C = 0
Add_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00, ! Sub_16 btp_mem_pos, btp_mem_pos + 1, #$07, #$00, !
increment_pixel_x_end: decrement_pixel_x_end:
DEX DEX
BEQ end ;We keep track on when to stop line draw with the X registry. BEQ end ;We keep track on when to stop line draw with the X registry.
;;If D < %00000010 00000000: case_2 ;;If D < %00000010 00000000: case_2
@ -105,20 +112,19 @@ case_1:
;; C =1 so we can use ! ;; C =1 so we can use !
;; A = >D ;; A = >D
Sub_16_A D, D + 1, #>V, #<V, ! Sub_16_A D, D + 1, #>V, #<V, !
increment_y_pos: decrement_y_pos:
INY ; Increment Y pos inside the buffer DEY ; Increment Y pos inside the buffer
CPY #$08
BNE for_x BNE for_x
move_8px_down: ; Z=1 --> C=1 move_8px_up: ; Z=1 --> C=1
LDY #$00 LDY #$08
;; Switch to chunk bellow ;; Switch to chunk bellow
; C = 1 ; C = 1
; So we subtract #$3F, #$01 +C ; So we subtract #$40, #$01
Add_16 btp_mem_pos, btp_mem_pos + 1, #$3F, #$01, !; +320 Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, !; +320
JMP for_x JMP for_x
increment_y_pos_end: decrement_y_pos_end:
case_2: case_2:
Add_16 D, D + 1, #>dy_2, #<dy_2, ! ;D = D + 2*dy Add_16 D, D + 1, #>dy_2, #<dy_2,! ;D = D + 2*dy
JMP for_x JMP for_x
end: end:
RTS RTS