hugova
e0314e8530
added more extensive testing on circle draw and found a bug that depends on the circle x-pos
2025-07-01 15:16:59 +02:00
hugova
5f1558ce22
fix circle issues by adding propper offsets to circle half quarters.
2025-07-01 14:47:30 +02:00
a18c13a86e
Add value allocator (typically called register allocator)
...
It's unfinished and doesn't optimize space used by temporary
variables. Every temporary gets its own memory slot right now.
2025-07-01 13:38:31 +02:00
bdb2a901ca
Add more optimization passes to a test snippet
2025-07-01 13:27:24 +02:00
7aff9db800
Add compiler optimization to get rid of IR-FETCHVARs when unneeded
...
It replaces the IR-FETCHVAR's result with the variable being
fetched. This only works when the only use is in an operation that
does not require a separate fetch be performed, such as those
implemented as CPU instructions.
2025-07-01 13:25:42 +02:00
b7c4a37483
Make data keep track of their last use
2025-07-01 13:22:24 +02:00
hugova
c1846e35bd
add more circle testing and remove none working offsets
2025-07-01 01:19:21 +02:00
hugova
7196992043
Add last part to circle, still a bit buggy
2025-07-01 00:06:04 +02:00
hugova
6c962befa2
optimise circle draw by redusing instructions
2025-06-30 23:41:55 +02:00
hugova
ba2db967c4
use unsafe flag in macros to make circle draw faster
2025-06-30 23:09:14 +02:00
hugova
bdca0cd82a
Do some renaming and change the code structure for circle-draw
2025-06-30 22:18:45 +02:00
hugova
fd587ea440
do some code cleanup (still ugly) in circle drawing code
2025-06-30 21:38:13 +02:00
hugova
55ab7e367d
add more parts of circle now 7/8 of them renders (though buggy looking)
2025-06-30 21:15:29 +02:00
hugova
e01684254f
add other parts of circle. Now 6/8 of the circle renders. (A bit buggy looking)
2025-06-29 18:50:35 +02:00
hugova
7a50de832e
remove duplicate code for circle_draw
2025-06-29 15:22:30 +02:00
hugova
c4add9a62c
draw 1/2 of circle by circle-help-subroutine
2025-06-29 13:12:01 +02:00
hugova
219f8c155d
Optimization by redusing 2 compare operations (now other part of circle is renderd but still 1/4 of it is renderd.)
2025-06-29 10:36:50 +02:00
hugova
c5b0d5f64b
Remove set flag instruction to optimize circledraw from 5846 to 5640 cpu cycles
2025-06-29 10:23:41 +02:00
hugova
b7f04d1fcb
make circledraw faster by using lookup table
2025-06-29 02:51:34 +02:00
hugova
380728a80a
add another part of the circle. now 1/4 circle done
2025-06-29 02:04:08 +02:00
hugova
c2a5af481f
rewrote the circle code to use relative position for pixel draw. This made it 2 orders of magnitudes faster!
2025-06-28 22:25:55 +02:00
hugova
484bafa828
Fix quartercircle offset isse (before the circle had the offset (0,0) always!)
2025-06-28 21:10:59 +02:00
hugova
363e3907ff
Fix circle-code (wip) Now the test renders the forth quarter of a circle!
2025-06-28 21:05:25 +02:00
hugova
50a17ad691
rewrote circle code (still not working)
2025-06-28 20:53:39 +02:00
hugova
07e12696e5
Fix bugg where screen do not properly clear on startup
2025-06-28 20:14:22 +02:00
hugova
846d792aee
Add extended testing of pixel_draw and fix a pixel_draw bugg (error of max 8px)
2025-06-28 20:12:58 +02:00
hugova
d691d692b9
more pritty circle bugs
2025-06-26 22:38:11 +02:00
hugova
8b955a5007
very cool but not working circle.
2025-06-26 22:05:08 +02:00
9e643e6c6d
Add compiler middle stage
...
The compiler middle stage takes high level nodes and produces code in
an intermediate representation more closely resembling assembly code.
Optimizations and the tools for making those are also included. It's
significantly easier to optimize IR than syntax trees or assembly.
Several things need cleaning up, in particular there are things in
jigs.lisp that really should be documented tools, not
jigs (specifically the compilation setup and finalization).
2025-06-26 13:41:43 +02:00
7703c71141
Add tool for quickly defining common PRINT-OBJECT methods
2025-06-26 12:44:43 +02:00
2c529c368a
Reorder parsing so calls get properly parsed inside expressions
2025-06-21 21:04:26 +02:00
4011e3b0db
Reorder loading of high-level.lisp
2025-06-21 21:02:58 +02:00
61ea8b3773
Move NODE-CONDITIONAL definition to proper place
2025-06-19 15:07:23 +02:00
2b94745734
Some little cleanup
2025-06-13 09:19:00 +02:00
928cdfd318
Add user-side compiler's parser
...
It ingests tokens via a "token stream", and feeds out a node
tree. It's a mostly handwritten recursive descent parser with the
occasional Lisp macros for convenience.
2025-05-22 13:14:55 +02:00
f9f2694b96
Add two more code examples
2025-05-22 13:14:55 +02:00
08f9cc4a11
Remove premature code generation from high-level and add new nodes
...
The new nodes are more directly representational of the syntax, and
code generation will be moved to an intermediate stage with a more
linear (yet still node-based) representation.
2025-05-22 13:14:55 +02:00
3f3d94367f
Add PRINT-OBJECT method to TOKEN-NUMBER
2025-05-22 13:14:55 +02:00
12d1a905fe
Add stub ASM-FUNCTION class
2025-05-22 13:14:55 +02:00
38406c80ee
Add various transformation rules
2025-05-22 13:14:55 +02:00
ebe27cf026
Make methods for nodes to list their potential next nodes
2025-05-22 13:14:55 +02:00
4bf1316536
Half-baked and half-hearted attempt to let nodes hold comments
2025-05-22 13:14:55 +02:00
57c2978b71
Adjust reference PRINT-OBJECTs to not error on unbound slots
2025-05-22 13:14:55 +02:00
3c8835eb7b
Make references able to hold a name
2025-05-22 13:14:55 +02:00
7639263bed
Make TRANSFORM return OBJ if it's already TO-TYPE
2025-05-22 13:14:55 +02:00
1307e31268
Better handling of operators, source, and comments in tokenizer
...
...among other minor changes to accomodate the parser.
2025-05-22 13:14:55 +02:00
8acbf2caec
Define more atomic tokens, and add shortcut macro for doing it
2025-05-22 13:14:55 +02:00
ae39a48890
Add PRINT-OBJECT method for TOKEN-NAME
2025-05-22 13:14:55 +02:00
25fd7675d0
Rename TOKEN-NAME's TEXT slot to NAME to match TOKEN-KEYWORD
2025-05-22 13:14:55 +02:00
45a66ce323
Give tokens an INITFORM for SOURCE (to NIL)
2025-05-22 13:14:55 +02:00