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4f585183ce
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4f585183ce | ||
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6d859fba36 |
2 changed files with 8 additions and 11 deletions
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@ -4,7 +4,7 @@
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;; Takes in a PETSKI-code in CODE
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;; And prints it ON X_pos, Y_pos
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;; Note that this is the real positions divided by 8
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.proc text
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.proc char_draw
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X_pos = $FA
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Y_pos = $F9
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charset = $FB
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@ -26,14 +26,11 @@
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;;We need the relative offset for bytes to read and write.
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;; This is code *10 because 8byte is one character
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;; *10 = 2*2*2 + 2
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ASL code ;Will never owerflow 8byte
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LDY code
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Mult_16 >petski_position, <petski_position ; May overflow 8byte (therefore using 16)
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Mult_16 >petski_position, <petski_position ; May overflow 8byte (therefore using 16)
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;TYA
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;Add_16_A >petski_position, <petski_position, #$00
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Add_16 >petski_position, <petski_position, #<Character_generator_ROM , #>Character_generator_ROM
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ASL code ;Will never owerflow, therefore 8byte
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Mult_16 >petski_position, <petski_position, !
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Mult_16 >petski_position, <petski_position, !
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;; Add starting position
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Add_16 >petski_position, <petski_position, #<Character_generator_ROM , #>Character_generator_ROM, !
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;;Calculate screen_position to use
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Mov_16 >screen_position, <screen_position, #<VIC_bank, #>VIC_bank
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@ -4,12 +4,12 @@
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.include "STARTUP.s"
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;.include "routines/line/line_test_time.s"
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jsr text
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jsr char_draw
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;;This is used by .s files to terminate nicely without reading includes at the end!
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exit:
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jmp exit
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.include "routines/text/text.s"
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.include "routines/text/char_draw.s"
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.include "routines/memory/memset.s"
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.include "routines/memory/pixel_draw.s"
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.include "routines/memory/memcpy.s"
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