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2 changed files with 11 additions and 8 deletions

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@ -4,7 +4,7 @@
;; Takes in a PETSKI-code in CODE
;; And prints it ON X_pos, Y_pos
;; Note that this is the real positions divided by 8
.proc char_draw
.proc text
X_pos = $FA
Y_pos = $F9
charset = $FB
@ -26,11 +26,14 @@
;;We need the relative offset for bytes to read and write.
;; This is code *10 because 8byte is one character
;; *10 = 2*2*2 + 2
ASL code ;Will never owerflow, therefore 8byte
Mult_16 >petski_position, <petski_position, !
Mult_16 >petski_position, <petski_position, !
;; Add starting position
Add_16 >petski_position, <petski_position, #<Character_generator_ROM , #>Character_generator_ROM, !
ASL code ;Will never owerflow 8byte
LDY code
Mult_16 >petski_position, <petski_position ; May overflow 8byte (therefore using 16)
Mult_16 >petski_position, <petski_position ; May overflow 8byte (therefore using 16)
;TYA
;Add_16_A >petski_position, <petski_position, #$00
Add_16 >petski_position, <petski_position, #<Character_generator_ROM , #>Character_generator_ROM
;;Calculate screen_position to use
Mov_16 >screen_position, <screen_position, #<VIC_bank, #>VIC_bank

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@ -4,12 +4,12 @@
.include "STARTUP.s"
;.include "routines/line/line_test_time.s"
jsr char_draw
jsr text
;;This is used by .s files to terminate nicely without reading includes at the end!
exit:
jmp exit
.include "routines/text/char_draw.s"
.include "routines/text/text.s"
.include "routines/memory/memset.s"
.include "routines/memory/pixel_draw.s"
.include "routines/memory/memcpy.s"