Character_generator_ROM = $D000 Y_pos_offset = $F9 ; 16-bit value (uses F8), reuses from Y_pos X_pos_offset = $FA ; 16-bit value (uses F7) X_pos = $FA Y_pos = $F9 charset = $FB code = $FE petski_position = $FE ; 16-bit value (uses FF),reuses code:s memory screen_position = $FC ; 16-bit value (uses FD) ;; copy VIC_bank = $4000