;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- .proc circle .include "circle.inc" ;; Because loop is so big, We need to save position in pointer LDA #while_x_bigger_then_y STA jmp_location_pointer + 1 ;; X_rel = radius (share the same address) ;;Y_rel =0 LDA #$00 STA Y_rel ;; t1 = radius >> 4 LDA radius LSR LSR LSR LSR STA t1 draw_center_px_in_circle: JSR pixel_draw LDA btp_mem_pos STA btp_mem_pos_center LDA btp_mem_pos + 1 STA btp_mem_pos_center + 1 ;; btp_mem_pos_center_two = 2*btp_mem_pos_center | used later for calculating btp_mem_pos_inv Mult_16 btp_mem_pos_center, btp_mem_pos_center + 1 Sub_16 btp_mem_pos_center, btp_mem_pos_center +1, #$08, #$00 Sub_16 btp_mem_pos_center, btp_mem_pos_center +1, #$40, #$01 draw_lower_px_in_circle: CLC LDA Y_pos STA temp_ ADC radius STA Y_pos JSR pixel_draw LDA btp_mem_pos STA btp_mem_pos_qcb STA btp_mem_pos_qdb LDA btp_mem_pos + 1 STA btp_mem_pos_qdb + 1 STA btp_mem_pos_qcb + 1 Sub_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$08, #$00 LDA temp_ STA Y_pos draw_right_px_in_circle: CLC LDA X_pos ADC radius STA X_pos ;; We only draw the first pixel using absolute position. ;; After that we use relative position. JSR pixel_draw ;; This sets byte_to_paint, btp_mem_pos and Y LDA btp_mem_pos STA btp_mem_pos_qda LDA btp_mem_pos + 1 STA btp_mem_pos_qda + 1 Sub_16 btp_mem_pos_qda, btp_mem_pos_qda +1, #$40, #$01 while_x_bigger_then_y: SEC ;;Draw pixels and does the ypos incrementation logic ;; WARNING expects C=1 before and C =0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;; WARNING expects C=1 before and C =0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;;We have named the parts of the circle as such. ;; | ;; qbb (7) | qab (8) ;; | ;; qba (2) | qaa (1) ;;---------------X-----------------> X ;; qca (4) | qda (3) ;; | ;; qcb (5) | qdb (6) ;; | ;; v Y ;; The q stands for quarter, whe have 4 quarter, and each quarter is split into 2 ;; We first calculate all btp_mem_pos for the inverted half quarters! calculate: ;; qab = 2*center - qcb ;; qca = 2*center - qaa ;; qba = 2*center - qda ;; qbb = 2*center - qdb ;; a = 2*center - b comes from that a = center -(b-center) LDA btp_mem_pos_center_two SBC btp_mem_pos_qcb STA btp_mem_pos_qab LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos_qcb + 1 STA btp_mem_pos_qab + 1 LDA btp_mem_pos_center_two SBC btp_mem_pos STA btp_mem_pos_qca LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos + 1 STA btp_mem_pos_qca + 1 LDA btp_mem_pos_center_two SBC btp_mem_pos_qda STA btp_mem_pos_qba LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos_qda + 1 STA btp_mem_pos_qba + 1 LDA btp_mem_pos_center_two SBC btp_mem_pos_qdb STA btp_mem_pos_qbb LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos_qdb + 1 STA btp_mem_pos_qbb + 1 end_calculation: ;; Lets draw all half-quatrons of the circle. This draws only 8 pixels per iteration. ;; Note that I have the draw_qxx in listed pairs. Each pair chair the same Y-register :) STY Y_copy draw_qaa: LDA byte_to_paint ;A byte containing a single 1. Coresponds to X position in the chunk. ORA (btp_mem_pos), Y STA (btp_mem_pos), Y draw_qba: ;;mirror_technique LDX byte_to_paint LDA inverse_factor_value, X;; (see END.s) TAX ORA (btp_mem_pos_qba), Y STA (btp_mem_pos_qba), Y draw_qda:; y is inverted ;; invert Y, this is shared with qca LDA #$07 SBC Y_copy TAY LDA byte_to_paint ORA (btp_mem_pos_qda), Y STA (btp_mem_pos_qda), Y draw_qca: ;;mirror technique TXA ORA (btp_mem_pos_qca), Y STA (btp_mem_pos_qca), Y draw_qcb:; xy swoped LDA log, X TAY ;;modify X_pos LDX Y_copy LDA binary_factor, X; (see END.s) TAX ORA (btp_mem_pos_qcb), Y STA (btp_mem_pos_qcb), Y draw_qdb:; xy swaped and y is inverted. LDA inverse_factor_value, X STA temp__ ;;Uses modifyed Y from above ORA (btp_mem_pos_qdb), Y STA (btp_mem_pos_qdb), Y draw_qbb: STY temp_ LDA #$07 SBC temp_ TAY TXA ORA (btp_mem_pos_qbb), Y STA (btp_mem_pos_qbb), Y draw_qab:; xy swoped + mirroring LDA temp__ ORA (btp_mem_pos_qab), Y STA (btp_mem_pos_qab), Y ;;Recover the Y value (we changed it because evrything is inverted) LDY Y_copy increment_y_pos: INC Y_rel ; y++ DEY BPL increment_y_pos_end move_8px_down: LDY #$07 ;; Switch to chunk bellow ; So we subtract #$0140 ; C = 1 because branching! Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, ! ;-320 ;; Y is inverted Add_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$3f, #$01,! ;+320 ;; X and Y has swopped Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$07, #$00,! ;-8 ;; X and Y has swoped and Y has inverted Add_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$07, #$00,! ;+8 increment_y_pos_end: ;;t1 += y ; C==0 from circle_help LDA t1 ADC Y_rel STA t1 ;; t2 = t1 - x SEC SBC X_rel STA t2 ;; if t2 < 0 then skip to endif ;; we can skipp CMP #$00 because SBC above do the same BMI endif if: decrement_x_pos: DEC X_rel ASL byte_to_paint BCC decrement_x_pos_end move_8px_left: ;; Next chunk is 8 addresses away. Look in pixel_draw for more detail. ;; -8. ;; C = 1 because branching Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00, ! ;+8 ;; Y is inverted Sub_16 btp_mem_pos_qda, btp_mem_pos_qda + 1, #$08, #$00, ! ;+8 ;; X and Y has swoped Sub_16 btp_mem_pos_qcb, btp_mem_pos_qcb + 1, #$40, #$01, ! ;-320 ;; X and Y has swoped and Y has inverted Sub_16 btp_mem_pos_qdb, btp_mem_pos_qdb +1, #$40, #$01, ! ;+320 ;; Restores byte to paint INC byte_to_paint LDA t2 decrement_x_pos_end: STA t1 ; t1 = t2 endif: ;; repeat if X > Y LDA X_rel CMP Y_rel BCC end JMP (jmp_location_pointer) end: RTS .endproc