;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-

;;Not values but register position in memory
        X_end = $04
        Y_end = $05
        X_pos = $FC
        Y_pos = $FB
        dy= $0c
        dx = dy
        dy_2 = $0607
        dx_2 = dy_2
        V = $0809
        D = $0a0b
        ;;These are also used in pixel_draw. Look there to find out more
        byte_to_paint = $FE ;Byte with one 1 that corasponds to a pixel.
        btp_mem_pos =$494A; byte to paint memory position ;Position of byte on screen