;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- ;;The triangles 3 corner-positions, they may be in any given order. A_X = $EA A_Y = $E9 B_X = $E8 B_Y = $E7 C_X = $E6 C_Y = $E5 ;; Differense in height (after these points have been sorted look in triangle.s for more detail) AB = $E4 BC = $E3 ;; These come from mem.inc ;; Takes up FF - F5 X_pos = $FC Y_pos = $FB byte_to_paint = $FE ; Byte with one 1 that corisponds to a pixel. btp_mem_pos = $F9 ; 16-bit value (uses FA), byte to paint memory position