;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- ;;drawing line from 2 cordinates ;;# (X_pos, Y_pos) # ;;# * # ;;# * # ;;# * # ;;# (X_end, Y_end) # ;;NOTE THAT X_pos <= X_end, Y_pos <= Y_end. Min 45deg! .proc line_down_inv ;; Look at line_down for referense .include "line.inc"; Defines memory positions, ex X_pos LDA #$00 STA V + 1 STA dx_2 + 1 STA $FD SEC LDA dy SBC dx Mult_16 A, V + 1 STA V Mult_16 dx_2, dx_2 + 1 LDA dx_2 ADC #$ff TAX LDA dx + 1 ADC #$01 TAY SEC TXA SBC dy STA D TYA SBC #$00 STA D + 1 selfmod: LDA dx_2 STA case_2 + 1 LDA dx_2 + 1 STA case_2 + 7 LDA V STA case_1 + 1 LDA V + 1 STA case_1 + 7 end_selfmod: LDA X_end STA X_pos LDA Y_end STA Y_pos JSR pixel_calc ;;only used first pixel. after this relative position is abused STA byte_to_paint INY Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00, ! LDX dy CLC for_y: LDA byte_to_paint ORA (btp_mem_pos), Y STA (btp_mem_pos), Y increment_y_pos: DEY BNE increment_y_pos_end move_8px_down: LDY #$08 Sub_16 btp_mem_pos, btp_mem_pos + 1, #$3f ,#$01, ! increment_y_pos_end: DEX ;CPX Y_end BEQ end Lag_16 D, D + 1, #$00, #$02, case_2 case_1: Sub_16_A D, D + 1, #>V, #dx_2, #