;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- ;;Not values but register position in memory X_end = $04 Y_end = $05 X_pos = $FC Y_pos = $FB dx = $0c dy = $06 dy_2 = $0607 dx_2 = $0cF3 V = $0809 D = $0a0b ;;These are also used in pixel_draw. Look there to find out more byte_to_paint = $FE ;Byte with one 1 that corasponds to a pixel. btp_mem_pos =$494A; byte to paint memory position ;Position of byte on screen