;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- ;drawing line from 2 cordinates ;;# (X_end, Y_end) # ;;# * # ;;# * # ;;# * # ;;# (X_pos, Y_pos) # ;;NOTE THAT Y_pos >) Y_end, X_pos <= X_end. Min 45deg! .proc line_up_inv ;; Look at line_down for referense .include "line.inc"; Defines memory positions, ex X_pos LDA #$00 STA V + 1 STA dx_2 + 1 STA $FD SEC LDA dy SBC dx STA V Mult_16 V, V + 1 Mult_16 dx_2, dx_2 + 1 Mov_16 D, D + 1, dx_2, dx_2 + 1 Add_16 D, D + 1, #$ff, #$01, ! Sub_16 D, D + 1, dy, #$00 selfmod: LDA dx_2 STA case_2 + 1 LDA dx_2 + 1 STA case_2 + 7 LDA V STA case_1 + 1 LDA V + 1 STA case_1 + 7 end_selfmod: jsr pixel_draw LDY #$00 LDX dy for_y: LDA byte_to_paint ORA (btp_mem_pos), Y STA (btp_mem_pos), Y decrement_y_pos: DEY CPY #$ff BNE decrement_y_pos_end move_8px_up: LDY #$07 Sub_16 btp_mem_pos, btp_mem_pos + 1,#$40 , #$01, ! decrement_y_pos_end: DEX BEQ end Lag_16 D, D + 1, #$00, #$02, case_2 case_1: Sub_16_A D, D + 1, #>V, #dx_2, #