.proc circle_help ;; This is because jmp cant jump that long! .include "circle.inc" ;;We have named the parts of the circle as such. ;; | ;; q22 | q12 ;; | ;; q21 | q11 ;;---------------X-----------------> X ;; q31 | q41 ;; | ;; q32 | q42 ;; | ;; v Y ;; The q stands for quarter, whe have 4 quarter, and each quarter is split into 2 draw_pixel:;;q11 LDA byte_to_paint ;A byte containing a single 1. Coresponds to X position in the chunk. ORA (btp_mem_pos), Y STA (btp_mem_pos), Y draw_pixel_inv_y:;;q41 STY temp LDA #$07 SEC SBC temp TAY LDA byte_to_paint ORA (btp_mem_pos_inv_y), Y STA (btp_mem_pos_inv_y), Y ;hihi: ;jmp hihi LDY temp draw_pixel_inv_y_mirror: SEC LDA btp_mem_pos_center_two SBC btp_mem_pos_inv_y STA btp_mem_pos_inv LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos_inv_y + 1 STA btp_mem_pos_inv + 1 STX temp_ LDX byte_to_paint LDA inverse_factor_value, X;; (see END.s) LDX temp_ ; A = byte_to_paint_inv ORA (btp_mem_pos_inv), Y STA (btp_mem_pos_inv), Y draw_pixel_mirror:;;q31 SEC ;;C = 1 beacause the branching to while_x_bigger_then_y and SEC on first ittteration. LDA btp_mem_pos_center_two SBC btp_mem_pos STA btp_mem_pos_inv LDA btp_mem_pos_center_two + 1 SBC btp_mem_pos + 1 STA btp_mem_pos_inv + 1 ;; calculate the inverted y value Y = 7-Y STY temp LDA #$07 ;; C = 1 because arithmatic above SBC temp TAY ;; calculate byte_to_paint_inv 00000001 --> 10000000, 00000010 --> 01000000 ... etc ;; uses a table! STX temp_ LDX byte_to_paint LDA inverse_factor_value, X;; (see END.s) LDX temp_ ; A = byte_to_paint_inv ORA (btp_mem_pos_inv), Y STA (btp_mem_pos_inv), Y ;;Recover the Y value (we changed it because evrything is inverted) LDY temp RTS .endproc