;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-

;;Not values but register position in memory
        ;; F4 - EB
        X_end = $EF
        Y_end = $F0
        dx = $F3
        dy = $F1
        dy_2 = $F1          ; 16-bit value (uses F2)
        dx_2 = $F3          ; 16-bit value (uses F4)
        V = $ED             ; 16-bit value (uses EE)
        D = $EB             ; 16-bit value (uses EC)
        ;; These come from mem.inc
        ;; Takes up FF - F5
        X_pos = $FC
        Y_pos = $FB
        byte_to_paint = $FE ; Byte with one 1 that corisponds to a pixel.
        btp_mem_pos =$F9    ; 16-bit value (uses FA), byte to paint memory position