;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- .proc circle .include "circle.inc" ;; We use the algorithm jerkos method ;; git ;; X_rel = radius (share the same address) ;;Y_rel =0 LDA #$00 STA Y_rel ;; t1 = radius >> 4 LDA radius LSR LSR LSR LSR STA t1 draw_center_px_in_circle: JSR pixel_draw LDA btp_mem_pos STA btp_mem_pos_center LDA btp_mem_pos + 1 STA btp_mem_pos_center + 1 ;; btp_mem_pos_center_two = 2*btp_mem_pos_center | used later for calculating btp_mem_pos_inv Mult_16 btp_mem_pos_center, btp_mem_pos_center + 1 ;; fix offset of 8 bytes, idk why this is needed Sub_16 btp_mem_pos_center, btp_mem_pos_center + 1, #$40, #$01 ;-320 draw_lower_px_in_circle: LDA Y_pos STA temp CLC ADC radius STA Y_pos JSR pixel_draw LDA btp_mem_pos STA btp_mem_pos_swop STA btp_mem_pos_swop_inv_y LDA btp_mem_pos + 1 STA btp_mem_pos_swop_inv_y + 1 STA btp_mem_pos_swop + 1 ;; fix offset of 8 bytes, idk why this is needed Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$40, #$01 ;-320 Sub_16 btp_mem_pos_swop_inv_y, btp_mem_pos_swop_inv_y + 1, #$40, #$01 ;-320 LDA temp STA Y_pos draw_right_px_in_circle: ;; C = 0, because Mult_16 LDA X_pos ADC radius STA X_pos ;; We only draw the first pixel using absolute position. ;; After that we use relative position. JSR pixel_draw ;; This sets byte_to_paint, btp_mem_pos and Y LDA btp_mem_pos STA btp_mem_pos_inv_y LDA btp_mem_pos + 1 STA btp_mem_pos_inv_y + 1 ;; fix offset of 8 bytes, idk why this is needed Sub_16 btp_mem_pos_inv_y, btp_mem_pos_inv_y + 1, #$40, #$01 ;-320 SEC ;; circle_help expect this while_x_bigger_then_y: ;;Draw pixels and does the ypos incrementation logic JSR circle_help ;;t1 += y CLC LDA t1 ADC Y_rel STA t1 ;; t2 = t1 - x SEC LDA t1 SBC X_rel STA t2 ;; if t2 < 0 then skip to endif ;; we can skipp CMP #$00 because SBC above do the same BMI endif if: decrement_x_pos: DEC X_rel ASL byte_to_paint BCC decrement_x_pos_end move_8px_left: ;; Next chunk is 8 addresses away. Look in pixel_draw for more detail. ;; -8. ;; C = 1 because branching Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00, ! ;; Y is inverted Sub_16 btp_mem_pos_inv_y, btp_mem_pos_inv_y + 1, #$08, #$00, ! ;; X and Y has swoped Sub_16 btp_mem_pos_swop, btp_mem_pos_swop + 1, #$40, #$01 ;-320 ;; X and Y has swoped and Y has inverted Sub_16 btp_mem_pos_swop_inv_y, btp_mem_pos_swop_inv_y +1, #$40, #$01 ;+320 ;; Restores byte to paint LDA #%00000001 STA byte_to_paint decrement_x_pos_end: LDA t2 STA t1 ; t1 = t2 endif: ;; repeat if X > Y LDA X_rel CMP Y_rel BCS while_x_bigger_then_y RTS .include "routines/circle/circle_help.s" .endproc