c64-livecoding/wip-hugo/routines/line/line_down_inv.s

91 lines
2 KiB
ArmAsm

;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;;drawing line from 2 cordinates
;;# (X_pos, Y_pos) #
;;# * #
;;# * #
;;# * #
;;# (X_end, Y_end) #
;;NOTE THAT X_pos <= X_end, Y_pos <= Y_end. Min 45deg!
.proc line_down_inv
;; Look at line_down for referense
.include "line.inc"; Defines memory positions, ex X_pos
LDA #$00
STA V + 1
STA dx_2 + 1
STA $FD
SEC
LDA dy
SBC dx
Mult_16 A, V + 1
STA V
Mult_16 dx_2, dx_2 + 1
LDA dx_2
ADC #$ff
TAX
LDA dx + 1
ADC #$01
TAY
SEC
TXA
SBC dy
STA D
TYA
SBC #$00
STA D + 1
selfmod:
LDA dx_2
STA case_2 + 1
LDA dx_2 + 1
STA case_2 + 7
LDA V
STA case_1 + 1
LDA V + 1
STA case_1 + 7
end_selfmod:
LDA X_end
STA X_pos
LDA Y_end
STA Y_pos
JSR pixel_calc ;;only used first pixel. after this relative position is abused
STA byte_to_paint
INY
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$01, #$00
LDX dy
for_y:
LDA byte_to_paint
ORA (btp_mem_pos), Y
STA (btp_mem_pos), Y
increment_y_pos:
DEY
BNE increment_y_pos_end
move_8px_down:
LDY #$08
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40 ,#$01
increment_y_pos_end:
DEX
;CPX Y_end
BEQ end
Lag_16 D, D + 1, #$00, #$02, case_2
case_1:
Sub_16_A D, D + 1, #>V, #<V, !
increment_pixel_x:
ASL byte_to_paint
BCC for_y
move_8px_left:
ROL byte_to_paint
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00
JMP for_y
case_2:
Add_16 D, D + 1, #>dx_2, #<dx_2, ! ;D = D + 2*dx
JMP for_y
end:
RTS
.endproc