c64-livecoding/wip-hugo/routines/line/line_up.s

77 lines
1.9 KiB
ArmAsm

;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;;drawing line from 2 cordinates
;;# * (X_end, Y_end) #
;;# #
;;# * #
;;# * #
;;# (X_pos, Y_pos) #
;;
;;NOTE THAT X_pos <= X_end, Y_pos >= Y_end. Max 45deg!
.proc line_up
;; Look at line_down for referense
.include "line.inc"; Defines memory positions, ex X_pos
LDA #$00
STA V + 1
STA dy_2 + 1
STA $FD
SEC
LDA dx
SBC dy
STA V
Mult_16 V, V + 1
Mult_16 dy_2, dy_2 + 1
Mov_16 D, D + 1, dy_2, dy_2 + 1
Add_16 D, D + 1, #$ff, #$01, !
Sub_16 D, D + 1, dx, #$00
selfmod:
LDA dy_2
STA case_2 + 1
LDA dy_2 + 1
STA case_2 + 7
LDA V
STA case_1 + 1
LDA V + 1
STA case_1 + 7
end_selfmod:
jsr pixel_draw
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$01, #$00 ;; Y has always a offset of at least 1
LDY #$01
LDX dx
for_x:
LDA byte_to_paint
ORA (btp_mem_pos), Y
STA (btp_mem_pos), Y
increment_pixel_x:
LSR byte_to_paint
BCC increment_pixel_x_end
move_8px_left:
ROR byte_to_paint
Add_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00,!
increment_pixel_x_end:
DEX
;CPX X_end
BEQ end
Lag_16 D, D + 1, #$00, #$02, case_2
case_1:
Sub_16_A D, D + 1, #>V, #<V,!
decrement_y_pos:
DEY
BNE for_x
move_8px_up:
LDY #$08
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$40, #$01, !
jmp for_x
decrement_y_pos_end:
case_2:
Add_16 D, D + 1, #>dy_2, #<dy_2,!
JMP for_x
end:
RTS
.endproc