c64-livecoding/wip-duuqnd/loader.s

145 lines
2.7 KiB
ArmAsm

;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;; This program reads a data stream from the joystick port and saves it in memory.
;; The datastream format is as sutch:
;;
;; ############################################
;; 16-bit byte-length (big endian) | data
;; ############################################
;; The data comes from CTRL1 bit 0 and the clock is at bit 1
;; The stream starts when the clock is pulled high, after that comes a
;; 16-bit big endian number that matches the byte-lenght of the data that will get sent.
;; When the hole stream has ended the clock is pulled low until the next stream!
;; The data is then stored in ram with the first byte in progdest and the last in progdest + byte-length
;; At the end the program run the code stored at progdest with a jmp!
;; More documentation on the Joystick port can be found here: https://www.c64-wiki.com/wiki/Joystick
progdest = $fe
CLKMASK = %00000010
CTRL1 = $DC01
.org $80d
coldstart: ;; Draw an at sign on screen to show that program has loaded
lda #$0
sta $400
sta progdest
lda #$c0
sta progdest+1
waitstart: ;; Wait until joystick 2 has been pulled down to start the program
lda $dc00
and #$02
bne waitstart
;; Change border colour for debugging
lda #$03
sta $d020
teststart:
jsr check_for_load_start ; Check if start_bit is correct
bcs @error ; The routine sets carry in the event of an error
beq teststart
@doneforever:
jmp $c000 ; starts the program?
@error:
lda #1
rts
check_for_load_start:
lda #CLKMASK
bit CTRL1
bne start
lda #$00
rts
start:
sei
;; change border color for debugging purposes
ldx #$02
stx $d020
ldy #$00
jmp new_byte
wait_for_bit_start:
lda #CLKMASK
@loop:
bit CTRL1
beq @loop
lda #CLKMASK
bit CTRL1
beq error
lda CTRL1
lsr
ror BYTE
bcc wait_for_bit_end
txa ; get the zero flag from X
beq @normal
dex
lda BYTE
sta LEN,x
txa
bne @notdone
;; Computing stop address
clc
lda LEN
adc z:progdest
sta stop
lda LEN+1
adc z:progdest+1
sta stop+1
jmp @notdone
@normal:
;; Byte finished, storing
lda BYTE
sta (progdest), y
inc z:progdest
bne @noinchi
inc z:progdest+1
@noinchi:
;; Comparing progdest against stop address
lda z:progdest
cmp stop
bne @notdone
lda z:progdest+1
cmp stop+1
bne @notdone
jmp done
@notdone:
new_byte:
;; BYTE is the byte being read from the stream. The bits are shifted from the left
;; When we shift out this 1 in BYTE below we save the BYTE to memory.
lda #%10000000
sta BYTE
wait_for_bit_end:
lda #CLKMASK
@loop:
bit CTRL1
bne @loop
;; Debug show the clock is low
lda #$00
sta $d020
jmp wait_for_bit_start
done:
lda #$01
cli
clc
rts
error:
;; TODO
cli
sec
rts
BYTE = $400
LEN = $402
stop: .word $0000
loaded: .byte 0