c64-livecoding/host/routines/line/line_down_inv.s

90 lines
2.2 KiB
ArmAsm

;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
;;drawing line from 2 cordinates
;;# (X_pos, Y_pos) #
;;# * #
;;# * #
;;# * #
;;# (X_end, Y_end) #
;;NOTE THAT X_pos <= X_end, Y_pos <= Y_end. Min 45deg!
.proc line_down_inv
;; Look at line_down for referense
.include "line.inc"; Defines memory positions, ex X_pos
LDA #$00
STA V + 1
STA dx_2 + 1
SEC
LDA dy
SBC dx
Mult_16 A, V + 1
STA V
Mult_16 dx_2, dx_2 + 1
;; D = dx_2 - dy. (signed 16-bit)
SEC
LDA dx_2
SBC dy
STA D
LDA dx_2 + 1
SBC #$00
STA D + 1
;; because C flag is wrong value we let dy_2 be 1 to small
Sub_16 dx_2, dx_2 +1, #$01,#$00
selfmod:
LDA dx_2
STA case_2 + 1
LDA dx_2 + 1
STA case_2 + 7
LDA V
STA case_1 + 3
LDA V + 1
STA case_1 + 9
end_selfmod:
LDA X_end
STA X_pos
LDA Y_end
STA Y_pos
JSR pixel_calc ;;only used first pixel. after this relative position is abused
STA byte_to_paint
INY
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$00, #$00, !
LDX dy
CLC
for_y: ; C =0
LDA byte_to_paint
ORA (btp_mem_pos), Y
STA (btp_mem_pos), Y
increment_y_pos:
DEY
BNE increment_y_pos_end
move_8px_down:
LDY #$08
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$3f ,#$01, !
increment_y_pos_end:
DEX
BEQ end
;Lag_16 D, D + 1, #$00, #$02, case_2
LDA D + 1
BMI case_2
case_1:
Sub_16 D, D + 1, #V, #V + 1, !
increment_pixel_x:
ASL byte_to_paint
BCC for_y
move_8px_left:
Sub_16 btp_mem_pos, btp_mem_pos + 1, #$08, #$00,!
ROL byte_to_paint
JMP for_y
case_2:
Add_16 D, D + 1, #dx_2, #dx_2 + 1,! ;D = D + 2*dx
CLC ; for_y shall always have C = 1
JMP for_y
end:
RTS
.endproc