Weed out some usage of C++ bools

Pixel used BOOL, the C89-friendly Windows-specific equivalent
This commit is contained in:
Clownacy 2019-05-14 01:35:04 +01:00
parent 9de26337dc
commit 00ca00f5dd
6 changed files with 41 additions and 39 deletions

View file

@ -324,13 +324,13 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, FALSE);
// Draw ammo
if (gArmsData[i].max_num)
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, FALSE);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, FALSE);
}
else
{

View file

@ -56,7 +56,7 @@ int Random(int min, int max)
return min + rep_rand() % (max - min + 1);
}
void PutNumber4(int x, int y, int value, bool bZero)
void PutNumber4(int x, int y, int value, BOOL bZero)
{
// Define rects
RECT rcClient = grcFull;
@ -189,7 +189,7 @@ int ModeOpening()
if (tscRet == 2)
return 1;
PutMapName(false);
PutMapName(FALSE);
PutTextScript();
PutFramePerSecound();
@ -317,7 +317,7 @@ int ModeTitle()
// Start loop
unsigned int wait = 0;
while (true)
while (1)
{
// Don't accept selection for 10 frames
if (wait < 10)
@ -365,10 +365,10 @@ int ModeTitle()
int v1, v2, v3, v4;
GetCompileVersion(&v1, &v2, &v3, &v4);
PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, 0);
PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, 0);
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, FALSE);
PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, FALSE);
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, FALSE);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, FALSE);
// Draw main title
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
@ -447,7 +447,7 @@ int ModeAction()
unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
bool swPlay = true;
unsigned int swPlay = 1;
// Reset stuff
gCounter = 0;
@ -471,7 +471,7 @@ int ModeAction()
if ((bContinue && LoadProfile(NULL)) || InitializeGame())
{
while (true)
while (1)
{
// Get pressed keys
GetTrg();
@ -486,12 +486,12 @@ int ModeAction()
return 1;
}
if (swPlay & 1 && g_GameFlags & 1)
if (swPlay % 2 && g_GameFlags & 1)
{
if (g_GameFlags & 2)
ActMyChar(true);
ActMyChar(TRUE);
else
ActMyChar(false);
ActMyChar(FALSE);
ActStar();
ActNpChar();
@ -515,9 +515,9 @@ int ModeAction()
ActFlash(frame_x, frame_y);
if (g_GameFlags & 2)
AnimationMyChar(true);
AnimationMyChar(TRUE);
else
AnimationMyChar(false);
AnimationMyChar(FALSE);
}
if (g_GameFlags & 8)
@ -585,7 +585,7 @@ int ModeAction()
RotationArmsRev();
}
if (swPlay & 1)
if (swPlay % 2)
{
int tscRet = TextScriptProc();
if (tscRet == 0)
@ -594,13 +594,13 @@ int ModeAction()
return 1;
}
PutMapName(false);
PutMapName(FALSE);
PutTimeCounter(16, 8);
if (g_GameFlags & 2)
{
PutMyLife(true);
PutArmsEnergy(true);
PutMyLife(TRUE);
PutArmsEnergy(TRUE);
PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
PutActiveArmsList();
}
@ -623,7 +623,7 @@ int ModeAction()
return 0;
}
bool Game()
BOOL Game()
{
if (LoadGenericData())
{
@ -655,9 +655,9 @@ bool Game()
}
else
{
return false;
return FALSE;
}
}
return true;
return TRUE;
}

View file

@ -1,9 +1,11 @@
#pragma once
#include "WindowsWrapper.h"
extern int g_GameFlags;
extern int gCounter;
int Random(int min, int max);
void PutNumber4(int x, int y, int value, bool bZero);
void PutNumber4(int x, int y, int value, BOOL bZero);
bool Game();
BOOL Game();

View file

@ -62,7 +62,7 @@ void rep_srand(unsigned int seed)
void PutFramePerSecound()
{
if (bFps)
PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), false);
PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), FALSE);
}
int GetFramePerSecound()

View file

@ -111,7 +111,7 @@ int MiniMapLoop()
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
PutMapName(true);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
@ -130,7 +130,7 @@ int MiniMapLoop()
line = 0;
my_wait = 0;
while (true)
while (1)
{
GetTrg();
@ -164,7 +164,7 @@ int MiniMapLoop()
PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
PutMapName(true);
PutMapName(TRUE);
if (++my_wait / 8 % 2)
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
@ -196,7 +196,7 @@ int MiniMapLoop()
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
PutMapName(true);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();

View file

@ -252,8 +252,8 @@ void PutArmsEnergy(BOOL flash)
// Draw max ammo
if (gArmsData[gSelectedArms].max_num)
{
PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, 0);
PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, 0);
PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, FALSE);
PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, FALSE);
}
else
{
@ -267,7 +267,7 @@ void PutArmsEnergy(BOOL flash)
PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, FALSE);
SET_RECT(rcExpBox, 0, 72, 40, 80)
SET_RECT(rcExpVal, 0, 80, 0, 88)
@ -366,7 +366,7 @@ void PutMyLife(BOOL flash)
PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
PutNumber4(8, 40, gMC.lifeBr, 0);
PutNumber4(8, 40, gMC.lifeBr, FALSE);
}
void PutMyAir(int x, int y)
@ -383,7 +383,7 @@ void PutMyAir(int x, int y)
{
// Draw how much air is left
if (gMC.air_get % 6 < 4)
PutNumber4(x + 32, y, gMC.air / 10, 0);
PutNumber4(x + 32, y, gMC.air / 10, FALSE);
// Draw "AIR" text
if (gMC.air % 30 > 10)
@ -420,9 +420,9 @@ void PutTimeCounter(int x, int y)
}
// Draw time
PutNumber4(x, y, time_count / (60 * 50), false);
PutNumber4(x + 20, y, time_count / 50 % 60, true);
PutNumber4(x + 32, y, time_count / 5 % 10, false);
PutNumber4(x, y, time_count / (60 * 50), FALSE);
PutNumber4(x + 20, y, time_count / 50 % 60, TRUE);
PutNumber4(x + 32, y, time_count / 5 % 10, FALSE);
PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);
}
else