Added Bubbler projectile

This commit is contained in:
Clownacy 2019-02-04 14:22:47 +00:00
parent b92d6b4e99
commit 00ed53ea95
2 changed files with 497 additions and 0 deletions

View file

@ -5,6 +5,7 @@
#include "MyChar.h"
#include "Sound.h"
#include "Game.h"
#include "KeyControl.h"
BULLET_TABLE gBulTbl[46] =
{
@ -765,6 +766,331 @@ void ActBullet_Bom(BULLET *bul, int level)
bul->cond = 0;
}
void ActBullet_Bubblin1(BULLET *bul)
{
if (bul->flag & 0x2FF)
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 2, 0);
}
else
{
if (bul->act_no == 0)
{
bul->act_no = 1;
switch (bul->direct)
{
case 0:
bul->xm = -0x600;
break;
case 2:
bul->xm = 0x600;
break;
case 1:
bul->ym = -0x600;
break;
case 3:
bul->ym = 0x600;
break;
}
}
switch (bul->direct)
{
case 0:
bul->xm += 42;
break;
case 2:
bul->xm -= 42;
break;
case 1:
bul->ym += 42;
break;
case 3:
bul->ym -= 42;
break;
}
bul->x += bul->xm;
bul->y += bul->ym;
if (++bul->act_wait > 40)
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 15, 0);
}
RECT rect[4];
rect[0] = {192, 0, 200, 8};
rect[1] = {200, 0, 208, 8};
rect[2] = {208, 0, 216, 8};
rect[3] = {216, 0, 224, 8};
if (++bul->ani_wait > 3)
{
bul->ani_wait = 0;
++bul->ani_no;
}
if (bul->ani_no > 3)
bul->ani_no = 3;
bul->rect = rect[bul->ani_no];
}
}
void ActBullet_Bubblin2(BULLET *bul)
{
bool bDelete = false;
if (bul->direct == 0 && bul->flag & 1)
bDelete = true;
if (bul->direct == 2 && bul->flag & 4)
bDelete = true;
if (bul->direct == 1 && bul->flag & 2)
bDelete = true;
if (bul->direct == 3 && bul->flag & 8)
bDelete = true;
if (bDelete)
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 2, 0);
}
else
{
if (bul->act_no == 0)
{
bul->act_no = 1;
switch (bul->direct)
{
case 0:
bul->xm = -0x600;
bul->ym = Random(-0x100, 0x100);
break;
case 2:
bul->xm = 0x600;
bul->ym = Random(-0x100, 0x100);
break;
case 1:
bul->ym = -0x600;
bul->xm = Random(-0x100, 0x100);
break;
case 3:
bul->ym = 0x600;
bul->xm = Random(-0x100, 0x100);
break;
}
}
switch (bul->direct)
{
case 0:
bul->xm += 0x10;
break;
case 2:
bul->xm -= 0x10;
break;
case 1:
bul->ym += 0x10;
break;
case 3:
bul->ym -= 0x10;
break;
}
bul->x += bul->xm;
bul->y += bul->ym;
if (++bul->act_wait > 60)
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 15, 0);
}
RECT rect[4];
rect[0] = {192, 8, 200, 16};
rect[1] = {200, 8, 208, 16};
rect[2] = {208, 8, 216, 16};
rect[3] = {216, 8, 224, 16};
if (++bul->ani_wait > 3)
{
bul->ani_wait = 0;
++bul->ani_no;
}
if (bul->ani_no > 3)
bul->ani_no = 3;
bul->rect = rect[bul->ani_no];
}
}
void ActBullet_Bubblin3(BULLET *bul)
{
if (++bul->act_wait <= 100 && gKey & gKeyShot)
{
if (bul->act_no == 0)
{
bul->act_no = 1;
switch (bul->direct)
{
case 0:
bul->xm = Random(-0x400, -0x200);
bul->ym = (Random(-4, 4) * 0x200) / 2;
break;
case 2u:
bul->xm = Random(0x200, 0x400);
bul->ym = (Random(-4, 4) * 0x200) / 2;
break;
case 1u:
bul->ym = Random(-0x400, -0x200);
bul->xm = (Random(-4, 4) * 0x200) / 2;
break;
case 3u:
bul->ym = Random(0x80, 0x100);
bul->xm = (Random(-4, 4) * 0x200) / 2;
break;
}
}
if (gMC.x > bul->x)
bul->xm += 0x20;
if (gMC.x < bul->x)
bul->xm -= 0x20;
if (gMC.y > bul->y)
bul->ym += 0x20;
if (gMC.y < bul->y)
bul->ym -= 0x20;
if (bul->xm < 0 && bul->flag & 1)
bul->xm = 0x400;
if (bul->xm > 0 && bul->flag & 4)
bul->xm = -0x400;
if (bul->ym < 0 && bul->flag & 2)
bul->ym = 0x400;
if (bul->ym > 0 && bul->flag & 8)
bul->ym = -0x400;
bul->x += bul->xm;
bul->y += bul->ym;
RECT rect[4];
rect[0] = {240, 16, 248, 24};
rect[1] = {248, 16, 256, 24};
rect[2] = {240, 24, 248, 32};
rect[3] = {248, 24, 256, 32};
if (++bul->ani_wait > 3)
{
bul->ani_wait = 0;
++bul->ani_no;
}
if (bul->ani_no > 3)
bul->ani_no = 3;
bul->rect = rect[bul->ani_no];
}
else
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 2, 0);
PlaySoundObject(100, 1);
if (gMC.up)
SetBullet(22, bul->x, bul->y, 1);
else if (gMC.down)
SetBullet(22, bul->x, bul->y, 3);
else
SetBullet(22, bul->x, bul->y, gMC.direct);
}
}
void ActBullet_Spine(BULLET *bul)
{
if (++bul->count1 > bul->life_count || bul->flag & 8)
{
bul->cond = 0;
SetCaret(bul->x, bul->y, 3, 0);
}
else
{
if (bul->act_no)
{
bul->x += bul->xm;
bul->y += bul->ym;
}
else
{
bul->act_no = 1;
switch (bul->direct)
{
case 0:
bul->xm = (-0x200 * Random(10, 16)) / 2;
break;
case 1:
bul->ym = (-0x200 * Random(10, 16)) / 2;
break;
case 2:
bul->xm = (Random(10, 16) * 0x200) / 2;
break;
case 3:
bul->ym = (Random(10, 16) * 0x200) / 2;
break;
}
}
if (++bul->ani_wait > 1)
{
bul->ani_wait = 0;
++bul->ani_no;
}
if (bul->ani_no > 1)
bul->ani_no = 0;
RECT rcLeft[2];
RECT rcRight[2];
RECT rcDown[2];
rcLeft[0] = {224, 0, 232, 8};
rcLeft[1] = {232, 0, 240, 8};
rcRight[0] = {224, 0, 232, 8};
rcRight[1] = {232, 0, 240, 8};
rcDown[0] = {224, 8, 232, 16};
rcDown[1] = {232, 8, 240, 16};
switch (bul->direct)
{
case 0:
bul->rect = rcLeft[bul->ani_no];
break;
case 1:
bul->rect = rcDown[bul->ani_no];
break;
case 2:
bul->rect = rcRight[bul->ani_no];
break;
case 3:
bul->rect = rcDown[bul->ani_no];
break;
}
}
}
void ActBullet_SuperMissile(BULLET *bul, int level)
{
if (++bul->count1 > bul->life_count)
@ -1079,6 +1405,18 @@ void ActBullet()
case 18:
ActBullet_Bom(&gBul[i], 3);
break;
case 19:
ActBullet_Bubblin1(&gBul[i]);
break;
case 20:
ActBullet_Bubblin2(&gBul[i]);
break;
case 21:
ActBullet_Bubblin3(&gBul[i]);
break;
case 22:
ActBullet_Spine(&gBul[i]);
break;
// TODO everything else
case 28:
ActBullet_SuperMissile(&gBul[i], 1);

View file

@ -481,6 +481,150 @@ void ShootBullet_Missile(int level, bool bSuper)
PlaySoundObject(32, 1);
}
void ShootBullet_Bubblin1(void)
{
static int wait;
if (CountArmsBullet(7) <= 3)
{
if (gKeyTrg & gKeyShot)
{
if (!UseArmsEnergy(1))
{
PlaySoundObject(37, 1);
if (!empty)
{
SetCaret(gMC.x, gMC.y, 16, 0);
empty = 50;
}
}
else
{
if (gMC.up)
{
if (gMC.direct)
{
SetBullet(19, gMC.x + 0x200, gMC.y - 0x400, 1);
SetCaret(gMC.x + 0x200, gMC.y - 0x400, 3, 0);
}
else
{
SetBullet(19, gMC.x - 0x200, gMC.y - 0x400, 1);
SetCaret(gMC.x - 0x200, gMC.y - 0x400, 3, 0);
}
}
else if (gMC.down)
{
if (gMC.direct)
{
SetBullet(19, gMC.x + 0x200, gMC.y + 0x400, 3);
SetCaret(gMC.x + 0x200, gMC.y + 0x400, 3, 0);
}
else
{
SetBullet(19, gMC.x - 0x200, gMC.y + 0x400, 3);
SetCaret(gMC.x - 0x200, gMC.y + 0x400, 3, 0);
}
}
else if (gMC.direct)
{
SetBullet(19, gMC.x + 0xC00, gMC.y + 0x600, 2);
SetCaret(gMC.x + 0x1800, gMC.y + 0x600, 3, 0);
}
else
{
SetBullet(19, gMC.x - 0xC00, gMC.y + 0x600, 0);
SetCaret(gMC.x - 0x1800, gMC.y + 0x600, 3, 0);
}
PlaySoundObject(48, 1);
}
}
else if (++wait > 20)
{
wait = 0;
ChargeArmsEnergy(1);
}
}
}
void ShootBullet_Bubblin2(int level)
{
static int wait;
if (CountArmsBullet(7) <= 15)
{
level += 18;
if (!(gKey & gKeyShot))
gMC.rensha = 6;
if (gKey & gKeyShot)
{
if (++gMC.rensha >= 7)
{
gMC.rensha = 0;
if (!UseArmsEnergy(1))
{
PlaySoundObject(37, 1);
if (!empty)
{
SetCaret(gMC.x, gMC.y, 16, 0);
empty = 50;
}
}
else
{
if (gMC.up)
{
if (gMC.direct)
{
SetBullet(level, gMC.x + 0x600, gMC.y - 0x1000, 1);
SetCaret(gMC.x + 0x600, gMC.y - 0x2000, 3, 0);
}
else
{
SetBullet(level, gMC.x - 0x600, gMC.y - 0x1000, 1);
SetCaret(gMC.x - 0x600, gMC.y - 0x2000, 3, 0);
}
}
else if (gMC.down)
{
if (gMC.direct)
{
SetBullet(level, gMC.x + 0x600, gMC.y + 0x1000, 3);
SetCaret(gMC.x + 0x600, gMC.y + 0x2000, 3, 0);
}
else
{
SetBullet(level, gMC.x - 0x600, gMC.y + 0x1000, 3);
SetCaret(gMC.x - 0x600, gMC.y + 0x2000, 3, 0);
}
}
else if (gMC.direct)
{
SetBullet(level, gMC.x + 0xC00, gMC.y + 0x600, 2);
SetCaret(gMC.x + 0x1800, gMC.y + 0x600, 3, 0);
}
else
{
SetBullet(level, gMC.x - 0xC00, gMC.y + 0x600, 0);
SetCaret(gMC.x - 0x1800, gMC.y + 0x600, 3, 0);
}
PlaySoundObject(48, 1);
}
}
}
else if (++wait > 1)
{
wait = 0;
ChargeArmsEnergy(1);
}
}
}
void ShootBullet()
{
if (empty)
@ -514,6 +658,21 @@ void ShootBullet()
break;
case 5:
ShootBullet_Missile(gArmsData[gSelectedArms].level, false);
break;
case 7:
switch (gArmsData[gSelectedArms].level)
{
case 1:
ShootBullet_Bubblin1();
break;
case 2:
ShootBullet_Bubblin2(2);
break;
case 3:
ShootBullet_Bubblin2(3);
break;
}
break;
case 10:
ShootBullet_Missile(gArmsData[gSelectedArms].level, true);