From 01297eab42a30f3c5eae8969d058f7cf06d7ffe6 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 9 Apr 2019 22:06:36 +0100 Subject: [PATCH] Add build options to the cmake project, and updated the README to note the new Visual Studio 2003 directory location --- CMakeLists.txt | 37 ++++++++++++++++++++++++++++++------- README.md | 2 +- 2 files changed, 31 insertions(+), 8 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index a02e10b9..7fbb534a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,11 @@ cmake_minimum_required(VERSION 3.13.4) +option(JAPANESE "Enable the Japanese-language build" OFF) +option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt" OFF) +option(WINDOWS "Enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)" OFF) +option(RASPBERRY_PI "Enable tweaks to improve performance on Raspberry Pis" OFF) +option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF) + # Default to Release build if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) @@ -160,7 +166,6 @@ set(RESOURCES BITMAP/CREDIT16.bmp BITMAP/CREDIT17.bmp BITMAP/CREDIT18.bmp - BITMAP/PIXEL.bmp CURSOR/CURSOR_IKA.bmp CURSOR/CURSOR_NORMAL.bmp ICON/ICON_MINI.bmp @@ -209,6 +214,29 @@ set(RESOURCES WAVE/WAVE100 ) +if (JAPANESE) + list(APPEND RESOURCES "BITMAP/PIXEL_JP.bmp") + add_definitions(-DJAPANESE) +else() + list(APPEND RESOURCES "BITMAP/PIXEL.bmp") +endif() + +if (FIX_BUGS) + add_definitions(-DFIX_BUGS) +endif() + +if (WINDOWS) + add_definitions(-DWINDOWS) +endif() + +if (RASPBERRY_PI) + add_definitions(-DRASPBERRY_PI) +endif() + +if (NONPORTABLE) + add_definitions(-DNONPORTABLE) +endif() + add_executable(bin2h res/bin2h.c) set(RESOURCE_HEADERS "") @@ -235,12 +263,7 @@ if (MSVC) set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win64/freetype.lib") else() set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2.lib;${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2main.lib") - # if (MSVC_VERSION LESS_EQUAL 1310) - # message(STATUS "Using MSVC2003 FreeType library") - # set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/msvc2003/freetype/lib/freetype.lib") - # else() - set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win32/freetype.lib") - # endif() + set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win32/freetype.lib") endif() # Static-link the CRT, so you don't need to lug around 10 different DLLs diff --git a/README.md b/README.md index 49a54668..db4602ae 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ Just run 'make' in the base directory, preferably with some of the following set * RASPBERRY_PI=1 to enable tweaks to improve performance on Raspberry Pis * NONPORTABLE=1 to enable bits of code that aren't portable, but are what the original game used -Project files for Visual Studio 2003 are also available, in the 'msvc2003' directory (VS2003 was what Pixel used to compile the original EXE). +Project files for Visual Studio 2003 are also available, in the 'msvc/msvc2003' directory (VS2003 was what Pixel used to compile the original EXE). ## Running