Get drag-and-drop working again
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4 changed files with 19 additions and 1 deletions
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@ -11,6 +11,7 @@ BOOL PlatformBackend_GetBasePath(char *string_buffer);
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void PlatformBackend_HideMouse(void);
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void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
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void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
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void PlaybackBackend_EnableDragAndDrop(void);
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BOOL PlatformBackend_SystemTask(void);
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void PlatformBackend_ShowMessageBox(const char *title, const char *message);
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unsigned long PlatformBackend_GetTicks(void);
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@ -217,6 +217,13 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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Backend_HandleWindowResize(width, height);
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}
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static void DragAndDropCallback(GLFWwindow *window, int count, const char **paths)
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{
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(void)window;
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LoadProfile(paths[0]);
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}
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void PlatformBackend_Init(void)
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{
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glfwInit();
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@ -313,6 +320,11 @@ void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int wid
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}
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}
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void PlaybackBackend_EnableDragAndDrop(void)
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{
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glfwSetDropCallback(window, DragAndDropCallback);
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}
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BOOL PlatformBackend_SystemTask(void)
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{
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if (glfwWindowShouldClose(window))
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@ -85,6 +85,11 @@ void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int wid
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SDL_SetCursor(cursor);
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}
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void PlaybackBackend_EnableDragAndDrop(void)
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{
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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}
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BOOL PlatformBackend_SystemTask(void)
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{
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while (SDL_PollEvent(NULL) || !bActive)
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@ -270,7 +270,7 @@ int main(int argc, char *argv[])
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}
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#ifdef DEBUG_SAVE
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//SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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PlaybackBackend_EnableDragAndDrop();
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#endif
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// Set up window icon
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