diff --git a/Config.dat_default b/Config.dat_default new file mode 100644 index 00000000..da3f248d Binary files /dev/null and b/Config.dat_default differ diff --git a/README.md b/README.md index d803c60e..a0eff49b 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ Then you can compile the game simply by running `make`. On genuine hardware this After compilation is complete, copy the `CSE2` binary to `game_english`, and run it from there, making sure that the appropriate `libstdc++` is findable. If it's not automatically findable, you can point the environment variable `LD_LIBRARY_PATH` to its path. -Note: CSE2 requires a Config.dat file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed. +Note: CSE2 requires a `Config.dat` file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed. If you do not need a custom `Config.dat` (and you probably don't), simply rename the included `Config.dat_default` to `Config.dat` and move it into `game_english`. ## Licensing (from the original README)