From 02d59bb06288d73042cb91c0f867fee2f6666b4e Mon Sep 17 00:00:00 2001 From: John Lorentzson Date: Sat, 26 Apr 2025 16:16:19 +0200 Subject: [PATCH] Add included default Config.dat file --- Config.dat_default | Bin 0 -> 148 bytes README.md | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) create mode 100644 Config.dat_default diff --git a/Config.dat_default b/Config.dat_default new file mode 100644 index 0000000000000000000000000000000000000000..da3f248d997dfef82992b914a7b1ea7e3f8da581 GIT binary patch literal 148 zcmZ?q5A_ZW2@W+fFfcJRGB9I61J3!SMVYBZ3Vx~OXfmX88KGK0G!qar12G#Avj8zG H5W~a)4dw_? literal 0 HcmV?d00001 diff --git a/README.md b/README.md index d803c60e..a0eff49b 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ Then you can compile the game simply by running `make`. On genuine hardware this After compilation is complete, copy the `CSE2` binary to `game_english`, and run it from there, making sure that the appropriate `libstdc++` is findable. If it's not automatically findable, you can point the environment variable `LD_LIBRARY_PATH` to its path. -Note: CSE2 requires a Config.dat file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed. +Note: CSE2 requires a `Config.dat` file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed. If you do not need a custom `Config.dat` (and you probably don't), simply rename the included `Config.dat_default` to `Config.dat` and move it into `game_english`. ## Licensing (from the original README)