Add Null audio backend
Literally doesn't do anything
This commit is contained in:
parent
c51a074fad
commit
02f570cec7
2 changed files with 72 additions and 1 deletions
|
@ -17,7 +17,7 @@ option(FIX_BUGS "Fix various bugs in the game" OFF)
|
||||||
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
|
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
|
||||||
|
|
||||||
set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
|
set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
|
||||||
set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
|
set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', or 'Null'")
|
||||||
set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2' or 'GLFW3'")
|
set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2' or 'GLFW3'")
|
||||||
|
|
||||||
option(LTO "Enable link-time optimisation" OFF)
|
option(LTO "Enable link-time optimisation" OFF)
|
||||||
|
@ -329,6 +329,10 @@ elseif(BACKEND_AUDIO MATCHES "miniaudio")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
|
target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
|
||||||
|
elseif(BACKEND_AUDIO MATCHES "Null")
|
||||||
|
target_sources(CSE2 PRIVATE
|
||||||
|
"src/Backends/Audio/Null.cpp"
|
||||||
|
)
|
||||||
else()
|
else()
|
||||||
message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
|
message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
|
||||||
endif()
|
endif()
|
||||||
|
|
67
src/Backends/Audio/Null.cpp
Normal file
67
src/Backends/Audio/Null.cpp
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
#include "../Audio.h"
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
bool AudioBackend_Init(void)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_Deinit(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
|
||||||
|
{
|
||||||
|
(void)frequency;
|
||||||
|
(void)samples;
|
||||||
|
(void)length;
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_DestroySound(AudioBackend_Sound *sound)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
(void)looping;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_StopSound(AudioBackend_Sound *sound)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_RewindSound(AudioBackend_Sound *sound)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
(void)frequency;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
(void)volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
|
||||||
|
{
|
||||||
|
(void)sound;
|
||||||
|
(void)pan;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioBackend_SetOrganyaCallback(void (*callback)(void), unsigned int milliseconds)
|
||||||
|
{
|
||||||
|
(void)callback;
|
||||||
|
(void)milliseconds;
|
||||||
|
}
|
Loading…
Add table
Reference in a new issue