Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-03-14 22:10:00 +00:00
commit 03c460a60b
3 changed files with 104 additions and 84 deletions

View file

@ -1,7 +1,17 @@
cmake_minimum_required(VERSION 3.12)
#############
# Constants #
#############
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
###########
# Options #
###########
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
@ -13,26 +23,15 @@ option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_SOURCE_DIR}/cmake"
)
#########
# Setup #
#########
project(CSE2 LANGUAGES C CXX)
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##
# CSE2
##
add_executable(CSE2
add_executable(CSE2 WIN32
"${ASSETS_DIRECTORY}/resources/CSE2.rc"
"src/ArmsItem.cpp"
"src/ArmsItem.h"
"src/Back.cpp"
@ -233,7 +232,15 @@ set(RESOURCES
"WAVE/Wave.dat"
)
# Handle options
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_SOURCE_DIR}/cmake"
)
###################
# Option handling #
###################
if(JAPANESE)
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
list(APPEND RESOURCES "BITMAP/pixel_jp.bmp" "FONT/NotoSansMonoCJKjp.otf")
@ -255,6 +262,27 @@ if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
if(LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
# This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
# but that's a very recent CMake addition, so we're still doing it this way for now
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
if(BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
elseif(BACKEND_RENDERER MATCHES "OpenGLES2")
@ -292,11 +320,10 @@ else()
message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
endif()
# Make some tweaks if we're targetting Windows
if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
endif()
##########
# Tweaks #
##########
# Make some tweaks if we're using MSVC
if(MSVC)
@ -308,43 +335,9 @@ if(MSVC)
endif()
# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-GCC, MinGW on Linux, etc.)
include(ExternalProject)
ExternalProject_Add(bin2h
SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
DOWNLOAD_COMMAND ""
UPDATE_COMMAND ""
BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DCMAKE_BUILD_TYPE=Release
-DWARNINGS=${WARNINGS}
-DWARNINGS_ALL=${WARNINGS_ALL}
-DWARNINGS_FATAL=${WARNINGS_FATAL}
INSTALL_COMMAND
${CMAKE_COMMAND} --build . --config Release --target install
)
ExternalProject_Get_Property(bin2h INSTALL_DIR)
add_executable(bin2h_tool IMPORTED)
add_dependencies(bin2h_tool bin2h)
set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
# Convert resources to header files
foreach(FILENAME IN LISTS RESOURCES)
set(IN_DIR "${ASSETS_DIRECTORY}/resources")
set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
add_custom_command(
OUTPUT "${OUT_DIR}/${FILENAME}.h"
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
)
target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
endforeach()
##################
# Misc. settings #
##################
# Force strict C90
set_target_properties(CSE2 PROPERTIES
@ -375,16 +368,10 @@ set_target_properties(CSE2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
# Enable link-time optimisation if available
if(LTO)
if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
endif()
################
# Dependencies #
################
# Find dependencies
@ -451,9 +438,53 @@ if(BACKEND_RENDERER MATCHES "OpenGLES2")
target_link_libraries(CSE2 PRIVATE ${OPENGLES2_LIBRARIES})
endif()
##
# DoConfig
##
#######################
# Resource conversion #
#######################
# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-GCC, MinGW on Linux, etc.)
include(ExternalProject)
ExternalProject_Add(bin2h
SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
DOWNLOAD_COMMAND ""
UPDATE_COMMAND ""
BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DCMAKE_BUILD_TYPE=Release
-DWARNINGS=${WARNINGS}
-DWARNINGS_ALL=${WARNINGS_ALL}
-DWARNINGS_FATAL=${WARNINGS_FATAL}
INSTALL_COMMAND
${CMAKE_COMMAND} --build . --config Release --target install
)
ExternalProject_Get_Property(bin2h INSTALL_DIR)
add_executable(bin2h_tool IMPORTED)
add_dependencies(bin2h_tool bin2h)
set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
# Convert resources to header files
foreach(FILENAME IN LISTS RESOURCES)
set(IN_DIR "${ASSETS_DIRECTORY}/resources")
set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
add_custom_command(
OUTPUT "${OUT_DIR}/${FILENAME}.h"
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
)
target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
endforeach()
############
# DoConfig #
############
add_subdirectory("DoConfig")

View file

@ -31,16 +31,6 @@ else
DOCONFIG_FILENAME_DEF = DoConfig_debug$(EXE_EXTENSION)
endif
ifeq ($(LTO), 1)
ALL_CFLAGS += -flto
ALL_CXXFLAGS += -flto
endif
ifeq ($(NATIVE_OPTIMIZATIONS), 1)
ALL_CFLAGS += -march=native
ALL_CXXFLAGS += -march=native
endif
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese

View file

@ -95,7 +95,6 @@ Name | Function
--------|--------
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows