This commit is contained in:
Clownacy 2019-02-10 15:02:45 +00:00
commit 03e0034bca
11 changed files with 107 additions and 55 deletions

0
build/fps Normal file
View file

View file

@ -52,6 +52,7 @@ void ActBack()
void PutBack(int fx, int fy)
{
RECT rect = {0, 0, gBack.partsW, gBack.partsH};
RECT rcSkyFiller = {106, 0, 255, 88};
switch (gBack.type)
{
@ -90,63 +91,66 @@ void PutBack(int fx, int fy)
case 6:
case 7:
//Sky
static unsigned int fillNext;
fillNext = 0;
for (int y = 0; y < WINDOW_HEIGHT - 240 + 88; y += 88)
{
fillNext = ((fillNext) * 214013 + 2531011);
for (int x = -(fillNext % 149); x < WINDOW_WIDTH; x += 149)
{
PutBitmap4(&grcGame, x, y, &rcSkyFiller, SURFACE_ID_LEVEL_BACKGROUND);
}
}
rect.top = 0;
rect.bottom = 88;
rect.left = 0;
rect.right = 320;
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2, 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 106;
rect.right = 255;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320); i++)
{
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2 - (149 * (i + 1)), 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2 + 320 + (149 * i), 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
}
PutBitmap4(&grcGame, (WINDOW_WIDTH - 320) / 2, WINDOW_HEIGHT - 240, &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 1
rect.top = 88;
rect.bottom = 123;
rect.left = gBack.fx / 2;
rect.right = 320;
PutBitmap4(&grcGame, 0, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, 0, 88 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx / 2 % 320, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx / 2 % 320, 88 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 2
rect.top = 123;
rect.bottom = 146;
rect.left = gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, 0, 123 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx % 320, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx % 320, 123 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 3
rect.top = 146;
rect.bottom = 176;
rect.left = 2 * gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, 0, 146 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - 2 * gBack.fx % 320, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (320 * (i + 1)) - 2 * gBack.fx % 320, 146 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
//Cloud layer 4
rect.top = 176;
rect.bottom = 240;
rect.left = 4 * gBack.fx % 320;
rect.right = 320;
PutBitmap4(&grcGame, 0, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, 0, 176 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
rect.left = 0;
for (int i = 0; i < ((WINDOW_WIDTH + 329) / 320) + 1; i++)
PutBitmap4(&grcGame, (320 * (i + 1)) - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
PutBitmap4(&grcGame, (320 * (i + 1)) - 4 * gBack.fx % 320, 176 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
break;
default:

View file

@ -66,6 +66,8 @@ bool Flip_SystemTask()
static bool IsEnableBitmap(SDL_RWops *fp)
{
return true;
/*
char str[16];
const char *extra_text = "(C)Pixel";
@ -75,6 +77,7 @@ static bool IsEnableBitmap(SDL_RWops *fp)
fp->read(fp, str, 1, len);
fp->seek(fp, 0, RW_SEEK_SET);
return memcmp(str, extra_text, len) == 0;
*/
}
void ReleaseSurface(int s)

View file

@ -17,8 +17,6 @@
#include "Draw.h"
#include "TextScr.h"
#define MAX_STRIP 0x10
CREDIT Credit;
STRIP Strip[MAX_STRIP];
ILLUSTRATION Illust;
@ -100,6 +98,10 @@ void ActionIllust()
{
switch (Illust.act_no)
{
case 0: //Off-screen to the left
Illust.x = -0x14000;
break;
case 1: //Move in from the left
Illust.x += 0x5000;
if (Illust.x > 0)
@ -111,10 +113,6 @@ void ActionIllust()
if (Illust.x < -0x14000)
Illust.x = -0x14000;
break;
case 0: //Off-screen to the left
Illust.x = -0x14000;
break;
}
}
@ -137,6 +135,7 @@ void ReloadIllust(int a)
//Initialize and release credits
void InitCreditScript()
{
//Clear script state and casts
memset(&Credit, 0, sizeof(CREDIT));
memset(Strip, 0, sizeof(Strip));
}
@ -145,6 +144,7 @@ void ReleaseCreditScript()
{
if (Credit.pData)
{
//Free script data
free(Credit.pData);
Credit.pData = NULL;
}
@ -179,7 +179,8 @@ bool StartCreditScript()
return false;
//Read data
fp->read(fp, Credit.pData, 1, Credit.size);
SDL_RWread(fp, Credit.pData, 1, Credit.size);
SDL_RWclose(fp);
EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size);
//Reset credits
@ -203,14 +204,16 @@ bool StartCreditScript()
//Clear casts
memset(Strip, 0, sizeof(Strip));
SDL_RWclose(fp);
return true;
}
//Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
return 1000 * *text - 48000 + 100 * text[1] - 4800 + 10 * text[2] - 480 + text[3] - 48;
return 1000 * text[0] - 48000 +
100 * text[1] - 4800 +
10 * text[2] - 480 +
text[3] - 48;
}
//Parse credits
@ -218,6 +221,7 @@ void ActionCredit_Read()
{
while (Credit.offset < Credit.size)
{
//Get character
uint8_t character = Credit.pData[Credit.offset];
int a, b, len;
@ -352,6 +356,7 @@ void ActionCredit()
{
if (Credit.offset < Credit.size)
{
//Update script, or if waiting, decrement the wait value
if (Credit.mode == 1)
{
ActionCredit_Read();
@ -379,23 +384,24 @@ void CutCreditIllust()
//Scene of the island falling
int Scene_DownIsland(int mode)
{
RECT rc_sprite;
RECT rc_ground;
RECT rc_sky;
RECT rc_frame;
//Setup background
RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
RECT rc_sky = {0, 0, 160, 80};
RECT rc_ground = {160, 48, 320, 80};
//Setup island
RECT rc_sprite = {160, 0, 200, 24};
ISLAND_SPRITE sprite;
rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
rc_sky = {0, 0, 160, 80};
rc_ground = {160, 48, 320, 80};
rc_sprite = {160, 0, 200, 24};
sprite.x = 0x15000;
sprite.y = 0x8000;
for (int wait = 0; wait < 900; wait++)
{
//Get pressed keys
GetTrg();
//Escape menu
if (gKey & 0x8000)
{
int escRet = Call_Escape();
@ -408,6 +414,7 @@ int Scene_DownIsland(int mode)
switch (mode)
{
case 0:
//Move down
sprite.y += 0x33;
break;
@ -418,33 +425,38 @@ int Scene_DownIsland(int mode)
{
if (wait >= 600)
{
//End scene
if (wait == 750)
wait = 900;
}
else
{
//Move down slow
sprite.y += 0xC;
}
}
else
{
//Move down slower
sprite.y += 0x19;
}
}
else
{
//Move down at normal speed
sprite.y += 0x33;
}
break;
}
//Draw scene
CortBox(&grcFull, 0);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, 21);
PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, 21);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, 21);
PutTimeCounter(16, 8);
//Draw window
PutFramePerSecound();
if (!Flip_SystemTask())
return 0;

View file

@ -32,6 +32,8 @@ struct ISLAND_SPRITE
int y;
};
#define MAX_STRIP (WINDOW_HEIGHT / 16) + 1
void ActionStripper();
void PutStripper();
void SetStripper(int x, int y, char *text, int cast);

View file

@ -22,30 +22,24 @@ void MoveFrame3()
const int num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
const int num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
if (map_w >= num_x || g_GameFlags & 8)
if (map_w >= num_x)
{
if (gFrame.x <= -0x200)
gFrame.x = 0;
if (gFrame.x > ((((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH))) << 9)
gFrame.x = (((map_w - 1) << 4) - ((g_GameFlags & 8) ? 320 : WINDOW_WIDTH)) << 9;
if (g_GameFlags & 8)
gFrame.x -= ((WINDOW_WIDTH - 320) / 2) << 9;
}
else
{
gFrame.x = (((map_w - 1) << 4) - WINDOW_WIDTH) << 8;
}
if (map_l >= num_y || g_GameFlags & 8)
if (map_l >= num_y)
{
if (gFrame.y <= -0x200)
gFrame.y = 0;
if (gFrame.y > ((((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT))) << 9)
gFrame.y = (((map_l - 1) << 4) - ((g_GameFlags & 8) ? 240 : WINDOW_HEIGHT)) << 9;
if (g_GameFlags & 8)
gFrame.y += ((WINDOW_HEIGHT - 240) / 2) << 9;
}
else
{

View file

@ -50,7 +50,7 @@ bool bContinue;
int Random(int min, int max)
{
return min + rand() % (max - min + 1);
return min + rep_rand() % (max - min + 1);
}
void PutNumber4(int x, int y, int value, bool bZero)

View file

@ -2,6 +2,7 @@
#include "Draw.h"
#include "Sound.h"
#include "PixTone.h"
#include "Ending.h"
static const PIXTONEPARAMETER gPtpTable[139] =
{
@ -195,7 +196,7 @@ bool LoadGenericData()
MakeSurface_Generic(40, 240, 29); //Unknown?
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1);
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2);
MakeSurface_Generic(WINDOW_WIDTH, 240, SURFACE_ID_CREDIT_CAST);
MakeSurface_Generic(WINDOW_WIDTH, 16 * MAX_STRIP, SURFACE_ID_CREDIT_CAST);
size_t pixtone_bytes = MakePixToneObject(&gPtpTable[0], 2, 32);
pixtone_bytes += MakePixToneObject(&gPtpTable[2], 2, 33);

View file

@ -44,6 +44,21 @@ const char *lpWindowName = "洞窟物語エンジン2";
const char *lpWindowName = "Cave Story Engine 2 ~ Doukutsu Monogatari Enjin 2";
#endif
//A replication of MSVC's rand algorithm
static unsigned long int next = 1;
int rep_rand()
{
next = ((next) * 214013 + 2531011);
return ((next) >> 16) & 0x7FFF;
}
void rep_srand(unsigned int seed)
{
next = seed;
}
//Framerate stuff
void PutFramePerSecound()
{
if (bFps)

View file

@ -43,7 +43,7 @@ void SetValueView(int *px, int *py, int value)
//Get if negative or not
bool minus;
if ( value >= 0 )
if (value >= 0)
{
minus = false;
}
@ -85,6 +85,28 @@ void SetValueView(int *px, int *py, int value)
gVV[index].rect.right = 40;
gVV[index].rect.bottom = 8 * (index + 1);
RECT rect[20];
rect[0] = {0, 56, 8, 64};
rect[1] = {8, 56, 16, 64};
rect[2] = {16, 56, 24, 64};
rect[3] = {24, 56, 32, 64};
rect[4] = {32, 56, 40, 64};
rect[5] = {40, 56, 48, 64};
rect[6] = {48, 56, 56, 64};
rect[7] = {56, 56, 64, 64};
rect[8] = {64, 56, 72, 64};
rect[9] = {72, 56, 80, 64};
rect[10] = {0, 64, 8, 72};
rect[11] = {8, 64, 16, 72};
rect[12] = {16, 64, 24, 72};
rect[13] = {24, 64, 32, 72};
rect[14] = {32, 64, 40, 72};
rect[15] = {40, 64, 48, 72};
rect[16] = {48, 64, 56, 72};
rect[17] = {56, 64, 64, 72};
rect[18] = {64, 64, 72, 72};
rect[19] = {72, 64, 80, 72};
//Get digits
int dig[4];
dig[0] = 1;
@ -103,7 +125,7 @@ void SetValueView(int *px, int *py, int value)
}
}
int sw = 0;
bool sw = false;
RECT rcPlus = {32, 48, 40, 56};
RECT rcMinus = {40, 48, 48, 56};
@ -120,15 +142,12 @@ void SetValueView(int *px, int *py, int value)
{
if (sw || !i || fig[i])
{
sw = 1;
sw = true;
RECT rect;
if (minus)
rect = {fig[i] << 3, 64, (fig[i] + 1) << 3, 72};
else
rect = {fig[i] << 3, 56, (fig[i] + 1) << 3, 64};
fig[i] += 10;
Surface2Surface(8 * (4 - i), gVV[index].rect.top, &rect, 29, 26);
Surface2Surface(8 * (4 - i), gVV[index].rect.top, &rect[fig[i]], 29, 26);
}
}
}

View file

@ -1,4 +1,6 @@
#pragma once
int rep_rand();
void rep_srand(unsigned int seed);
typedef int BOOL;