From 03fab974fc3804011adaba7367b28d8f028df0d6 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 1 Apr 2020 20:20:04 +0100 Subject: [PATCH] Tweaks --- CMakeLists.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index b86db83e..b2d08cf4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -15,11 +15,12 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF) option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF) + set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer") set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'") -option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF) option(LTO "Enable link-time optimisation" OFF) +option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF) option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF) option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)