Used doubles for TILES_TO_UNITS weirdly written stuff
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 23 additions and 23 deletions
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@ -71,33 +71,33 @@ static void ActBossChar02_01(void)
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{
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case BALFANI_NOTHING:
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boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
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boss->hit.front = PIXELS_TO_UNITS(16);
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boss->hit.top = PIXELS_TO_UNITS(16);
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boss->hit.back = PIXELS_TO_UNITS(16);
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boss->hit.bottom = PIXELS_TO_UNITS(16);
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boss->hit.front = TILES_TO_UNITS(1);
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boss->hit.top = TILES_TO_UNITS(1);
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boss->hit.back = TILES_TO_UNITS(1);
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boss->hit.bottom = TILES_TO_UNITS(1);
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boss->size = 3;
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boss->bits = NPC_INVULNERABLE;
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break;
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case BALFANI_STANDING_STILL:
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boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
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boss->y = gBoss[0].y - PIXELS_TO_UNITS(24);
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boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
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boss->y = gBoss[0].y - TILES_TO_UNITS(1.5);
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break;
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case BALFANI_MOUTH_BARELY_OPEN_CROUCHING:
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boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
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boss->y = gBoss[0].y - PIXELS_TO_UNITS(20);
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boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
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boss->y = gBoss[0].y - TILES_TO_UNITS(1.25);
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break;
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case BALFANI_MOUTH_OPEN_CROUCHING:
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case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING:
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boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
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boss->y = gBoss[0].y - PIXELS_TO_UNITS(32);
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boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
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boss->y = gBoss[0].y - TILES_TO_UNITS(2);
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break;
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case BALFANI_JUMPING:
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boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
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boss->y = gBoss[0].y - PIXELS_TO_UNITS(43);
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boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
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boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); // 2.6873 tiles
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break;
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}
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}
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@ -110,10 +110,10 @@ static void ActBossChar02_02(void)
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{
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case BALFANI_NOTHING:
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boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
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boss->hit.front = PIXELS_TO_UNITS(24);
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boss->hit.top = PIXELS_TO_UNITS(16);
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boss->hit.back = PIXELS_TO_UNITS(24);
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boss->hit.bottom = PIXELS_TO_UNITS(16);
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boss->hit.front = TILES_TO_UNITS(1.5);
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boss->hit.top = TILES_TO_UNITS(1);
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boss->hit.back = TILES_TO_UNITS(1.5);
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boss->hit.bottom = TILES_TO_UNITS(1);
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boss->size = 3;
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boss->bits = NPC_INVULNERABLE;
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break;
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@ -169,16 +169,16 @@ void ActBossChar_Frog(void)
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{
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case BALFROG_INITIALIZE:
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boss->x = TILES_TO_UNITS(6);
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boss->y = (TILES_TO_UNITS(12) + PIXELS_TO_UNITS(8));
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boss->y = TILES_TO_UNITS(12.5);
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boss->direct = DIR_RIGHT;
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boss->view.front = TILES_TO_UNITS(3);
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boss->view.top = TILES_TO_UNITS(3);
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boss->view.back = TILES_TO_UNITS(2);
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boss->view.bottom = TILES_TO_UNITS(1);
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boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
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boss->hit.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->hit.front = TILES_TO_UNITS(1.5);
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boss->hit.top = TILES_TO_UNITS(1);
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boss->hit.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->hit.back = TILES_TO_UNITS(1.5);
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boss->hit.bottom = TILES_TO_UNITS(1);
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boss->size = 3;
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boss->exp = 1;
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@ -257,7 +257,7 @@ void ActBossChar_Frog(void)
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boss->xm = PIXELS_TO_UNITS(1);
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boss->view.top = TILES_TO_UNITS(4);
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boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->view.bottom = TILES_TO_UNITS(1.5);
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}
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break;
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@ -437,7 +437,7 @@ void ActBossChar_Frog(void)
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boss->ani_no = BALFANI_JUMPING;
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boss->ym = -PIXELS_TO_UNITS(5);
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boss->view.top = TILES_TO_UNITS(4);
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boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->view.bottom = TILES_TO_UNITS(1.5);
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PlaySoundObject(SND_SILLY_EXPLOSION, 1);
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}
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@ -510,9 +510,9 @@ void ActBossChar_Frog(void)
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case BALFROG_REVERT:
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if (++boss->act_wait / 2 % 2)
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{
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boss->view.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->view.front = TILES_TO_UNITS(1.5);
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boss->view.top = PIXELS_TO_UNITS(12);
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boss->view.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
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boss->view.back = TILES_TO_UNITS(1.5);
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boss->view.bottom = PIXELS_TO_UNITS(12);
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boss->ani_no = BALFANI_BALROG_WHITE;
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}
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