Used doubles for TILES_TO_UNITS weirdly written stuff

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-14 20:47:28 +02:00
parent ac498c2be4
commit 041bd0e5f9
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GPG key ID: 1E75F156884F3DCE

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@ -71,33 +71,33 @@ static void ActBossChar02_01(void)
{ {
case BALFANI_NOTHING: case BALFANI_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT; boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = PIXELS_TO_UNITS(16); boss->hit.front = TILES_TO_UNITS(1);
boss->hit.top = PIXELS_TO_UNITS(16); boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = PIXELS_TO_UNITS(16); boss->hit.back = TILES_TO_UNITS(1);
boss->hit.bottom = PIXELS_TO_UNITS(16); boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3; boss->size = 3;
boss->bits = NPC_INVULNERABLE; boss->bits = NPC_INVULNERABLE;
break; break;
case BALFANI_STANDING_STILL: case BALFANI_STANDING_STILL:
boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus; boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(24); boss->y = gBoss[0].y - TILES_TO_UNITS(1.5);
break; break;
case BALFANI_MOUTH_BARELY_OPEN_CROUCHING: case BALFANI_MOUTH_BARELY_OPEN_CROUCHING:
boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus; boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(20); boss->y = gBoss[0].y - TILES_TO_UNITS(1.25);
break; break;
case BALFANI_MOUTH_OPEN_CROUCHING: case BALFANI_MOUTH_OPEN_CROUCHING:
case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING: case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING:
boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus; boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(32); boss->y = gBoss[0].y - TILES_TO_UNITS(2);
break; break;
case BALFANI_JUMPING: case BALFANI_JUMPING:
boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus; boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); // 2.6873 tiles
break; break;
} }
} }
@ -110,10 +110,10 @@ static void ActBossChar02_02(void)
{ {
case BALFANI_NOTHING: case BALFANI_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT; boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = PIXELS_TO_UNITS(24); boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = PIXELS_TO_UNITS(16); boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = PIXELS_TO_UNITS(24); boss->hit.back = TILES_TO_UNITS(1.5);
boss->hit.bottom = PIXELS_TO_UNITS(16); boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3; boss->size = 3;
boss->bits = NPC_INVULNERABLE; boss->bits = NPC_INVULNERABLE;
break; break;
@ -169,16 +169,16 @@ void ActBossChar_Frog(void)
{ {
case BALFROG_INITIALIZE: case BALFROG_INITIALIZE:
boss->x = TILES_TO_UNITS(6); boss->x = TILES_TO_UNITS(6);
boss->y = (TILES_TO_UNITS(12) + PIXELS_TO_UNITS(8)); boss->y = TILES_TO_UNITS(12.5);
boss->direct = DIR_RIGHT; boss->direct = DIR_RIGHT;
boss->view.front = TILES_TO_UNITS(3); boss->view.front = TILES_TO_UNITS(3);
boss->view.top = TILES_TO_UNITS(3); boss->view.top = TILES_TO_UNITS(3);
boss->view.back = TILES_TO_UNITS(2); boss->view.back = TILES_TO_UNITS(2);
boss->view.bottom = TILES_TO_UNITS(1); boss->view.bottom = TILES_TO_UNITS(1);
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT; boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = TILES_TO_UNITS(1); boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->hit.back = TILES_TO_UNITS(1.5);
boss->hit.bottom = TILES_TO_UNITS(1); boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3; boss->size = 3;
boss->exp = 1; boss->exp = 1;
@ -257,7 +257,7 @@ void ActBossChar_Frog(void)
boss->xm = PIXELS_TO_UNITS(1); boss->xm = PIXELS_TO_UNITS(1);
boss->view.top = TILES_TO_UNITS(4); boss->view.top = TILES_TO_UNITS(4);
boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->view.bottom = TILES_TO_UNITS(1.5);
} }
break; break;
@ -437,7 +437,7 @@ void ActBossChar_Frog(void)
boss->ani_no = BALFANI_JUMPING; boss->ani_no = BALFANI_JUMPING;
boss->ym = -PIXELS_TO_UNITS(5); boss->ym = -PIXELS_TO_UNITS(5);
boss->view.top = TILES_TO_UNITS(4); boss->view.top = TILES_TO_UNITS(4);
boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->view.bottom = TILES_TO_UNITS(1.5);
PlaySoundObject(SND_SILLY_EXPLOSION, 1); PlaySoundObject(SND_SILLY_EXPLOSION, 1);
} }
@ -510,9 +510,9 @@ void ActBossChar_Frog(void)
case BALFROG_REVERT: case BALFROG_REVERT:
if (++boss->act_wait / 2 % 2) if (++boss->act_wait / 2 % 2)
{ {
boss->view.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->view.front = TILES_TO_UNITS(1.5);
boss->view.top = PIXELS_TO_UNITS(12); boss->view.top = PIXELS_TO_UNITS(12);
boss->view.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8); boss->view.back = TILES_TO_UNITS(1.5);
boss->view.bottom = PIXELS_TO_UNITS(12); boss->view.bottom = PIXELS_TO_UNITS(12);
boss->ani_no = BALFANI_BALROG_WHITE; boss->ani_no = BALFANI_BALROG_WHITE;
} }