Wii U: Glyphs don't use colour-buffers
This commit is contained in:
parent
6bdb406940
commit
0421a7ca54
1 changed files with 1 additions and 1 deletions
|
@ -620,7 +620,7 @@ RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsign
|
|||
GX2CalcSurfaceSizeAndAlignment(&glyph->texture.surface);
|
||||
GX2InitTextureRegs(&glyph->texture);
|
||||
|
||||
if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE | GX2R_RESOURCE_BIND_COLOR_BUFFER |
|
||||
if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE |
|
||||
GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_CPU_READ |
|
||||
GX2R_RESOURCE_USAGE_GPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ)))
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue