Wii U: Glyphs don't use colour-buffers

This commit is contained in:
Clownacy 2020-04-22 01:08:31 +01:00
parent 6bdb406940
commit 0421a7ca54

View file

@ -620,7 +620,7 @@ RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsign
GX2CalcSurfaceSizeAndAlignment(&glyph->texture.surface);
GX2InitTextureRegs(&glyph->texture);
if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE | GX2R_RESOURCE_BIND_COLOR_BUFFER |
if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE |
GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_CPU_READ |
GX2R_RESOURCE_USAGE_GPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ)))
{