Backport the portable branch's PHILOSOPHY.md
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@ -25,31 +25,36 @@ know from the [Organya source code release](https://github.com/shbow/organya/)
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what Pixel's code-style looked like, and I find it **extremely** hard to read.
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what Pixel's code-style looked like, and I find it **extremely** hard to read.
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## Language
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## Language
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Cave Story's developer, Pixel, primarily speaks Japanese, but his code's
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Cave Story's developer (Pixel) primarily speaks Japanese, but his code's
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variable/function names are mostly written in English (with a few rare instances
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variable/function names are mostly written in English (with a few rare instances
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of Romanised Japanese).
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of Romanised Japanese).
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The Organya source code release indicates Pixel wrote his comments in Japanese,
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The Organya source code release indicates that Pixel wrote his comments in
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however, in this project, I prefer them to be written in English.
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Japanese, however, in this project, I prefer them to be written in English.
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The English employed in this project is a mix of American English, Canadian
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The English employed in this project is a mix of American English, Canadian
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English, and British English.
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English, and British English.
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# `portable` branch
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# `portable` branch
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This branch takes a different direction to the `accurate` branch, but they still
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This branch takes a different direction to the `accurate` branch, but they still
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share some core philosophies:
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share many core philosophies:
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## Goal
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## Goal
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The goal is still to accurately-reproduce Cave Story's original code, but
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While accurately-reproducing Cave Story's original code is still a priority, the
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modified to the extent that it is easy to port to other platforms. This branch
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main focus of this branch is to port the game to other platforms, while also
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is intended for purists that don't want to use Windows or its deprecated APIs.
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preserving the game the way it was experienced back in 2004.
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Notably, this means bugs should still be left intact. However, bugs and other
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Essentially, this branch exists to provide a purist Cave Story experience
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coding errors that affect portability should be fixed.
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without requiring an old Windows XP computer.
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For comparison, I believe this branch shares some parallels with the
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Notably, this means that bugs should still be left intact. However, bugs and
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Chocolate Doom project, except perhaps more strict. See the link below for their
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other coding errors that affect portability should be fixed.
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list of philosophies which may be applicable here:
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For comparison, I believe this branch shares many parallels with the
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Chocolate Doom project. Follow the link below to see that project's list of
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philosophies, which may be applicable here:
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https://github.com/chocolate-doom/chocolate-doom/blob/master/PHILOSOPHY.md
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https://github.com/chocolate-doom/chocolate-doom/blob/master/PHILOSOPHY.md
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