Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2019-09-10 02:03:31 +00:00
commit 0510e017e1
3 changed files with 30 additions and 84 deletions

View file

@ -1,3 +1,3 @@
// Quick-and-dirty shim to make CSE2.rc work in newer versions of Visual Studio // Quick-and-dirty shim to make CSE2.rc work in newer versions of Visual Studio
#include "winres.h" #include "windows.h"

View file

@ -150,9 +150,6 @@ void PutBack(int fx, int fy)
PutBitmap4(&grcGame, 320 - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND); PutBitmap4(&grcGame, 320 - 4 * gBack.fx % 320, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
break; break;
default:
return;
} }
} }
@ -173,13 +170,13 @@ void PutFront(int fx, int fy)
{ {
case 3: case 3:
x_1 = fx / 0x4000; x_1 = fx / 0x4000;
x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1); x_2 = x_1 + (((WINDOW_WIDTH + (32 - 1)) / 32) + 1);
y_1 = 0; y_1 = 0;
y_2 = y_1 + 32; y_2 = y_1 + 32;
for (y = y_1; y < y_2; y++) for (y = y_1; y < y_2; y++)
{ {
ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200; ypos = (y * 32 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
if (ypos < -32) if (ypos < -32)
continue; continue;
@ -189,63 +186,12 @@ void PutFront(int fx, int fy)
for (x = x_1; x < x_2; x++) for (x = x_1; x < x_2; x++)
{ {
xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200; xpos = (x * 32 * 0x200) / 0x200 - fx / 0x200;
PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND); PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
if (!y) if (y == 0)
PutBitmap3(&grcGame, xpos, ypos, &rcWater[0], SURFACE_ID_LEVEL_BACKGROUND); PutBitmap3(&grcGame, xpos, ypos, &rcWater[0], SURFACE_ID_LEVEL_BACKGROUND);
} }
} }
} }
/*
// Draw black bars
if (!(g_GameFlags & 8)) // Detect if credits are running
{
const BOOL fromFocus = (gStageNo == 31); // Get if we should only draw around a 320x240 area of the focus point
// Get focus rect
int focusX = gFrame.x + (WINDOW_WIDTH << 8) - (320 << 8);
int focusY = gFrame.y + (WINDOW_HEIGHT << 8) - (240 << 8);
int focusR = focusX + (320 << 9);
int focusB = focusY + (240 << 9);
// Get borders
const int barLeft = fromFocus ? focusX : -0x1000;
const int barTop = fromFocus ? focusY : -0x1000;
const int barRight = fromFocus ? focusR : (gMap.width << 13) - 0x1000;
const int barBottom = fromFocus ? focusB : (gMap.length << 13) - 0x1000;
// Draw bars
RECT barRect;
// Left
barRect.left = 0;
barRect.top = 0;
barRect.right = (barLeft - gFrame.x) >> 9;
barRect.bottom = WINDOW_HEIGHT;
CortBox(&barRect, 0x000000);
// Top
barRect.left = 0;
barRect.top = 0;
barRect.right = WINDOW_WIDTH;
barRect.bottom = (barTop - gFrame.y) >> 9;
CortBox(&barRect, 0x000000);
// Right
barRect.left = (barRight - gFrame.x) >> 9;
barRect.top = 0;
barRect.right = WINDOW_WIDTH;
barRect.bottom = WINDOW_HEIGHT;
CortBox(&barRect, 0x000000);
// Bottom
barRect.left = 0;
barRect.top = (barBottom - gFrame.y) >> 9;
barRect.right = WINDOW_WIDTH;
barRect.bottom = WINDOW_HEIGHT;
CortBox(&barRect, 0x000000);
}
*/
} }

View file

@ -112,26 +112,26 @@ unsigned char GetAttribute(int x, int y)
if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length) if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
return 0; return 0;
const size_t a = *(gMap.data + x + gMap.width * y); const size_t a = *(gMap.data + x + (y * gMap.width)); // Yes, the original code really does do this
return gMap.atrb[a]; return gMap.atrb[a];
} }
void DeleteMapParts(int x, int y) void DeleteMapParts(int x, int y)
{ {
*(gMap.data + x + gMap.width * y) = 0; *(gMap.data + x + (y * gMap.width)) = 0;
} }
void ShiftMapParts(int x, int y) void ShiftMapParts(int x, int y)
{ {
*(gMap.data + x + gMap.width * y) -= 1; *(gMap.data + x + (y * gMap.width)) -= 1;
} }
BOOL ChangeMapParts(int x, int y, unsigned char no) BOOL ChangeMapParts(int x, int y, unsigned char no)
{ {
if (*(gMap.data + x + gMap.width * y) == no) if (*(gMap.data + x + (y * gMap.width)) == no)
return FALSE; return FALSE;
*(gMap.data + x + gMap.width * y) = no; *(gMap.data + x + (y * gMap.width)) = no;
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0); SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);
@ -152,10 +152,10 @@ void PutStage_Back(int fx, int fy)
int num_x; int num_x;
// Get range to draw // Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1; num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1; num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
put_x = (fx / 0x200 + 8) / 0x10; put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 0x10; put_y = (fy / 0x200 + 8) / 16;
for (j = put_y; j < put_y + num_y; j++) for (j = put_y; j < put_y + num_y; j++)
{ {
@ -169,12 +169,12 @@ void PutStage_Back(int fx, int fy)
continue; continue;
// Draw tile // Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10); rect.left = 16 * (gMap.data[offset] % 16);
rect.top = 16 * (gMap.data[offset] / 0x10); rect.top = 16 * (gMap.data[offset] / 16);
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET); PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
} }
} }
} }
@ -193,8 +193,8 @@ void PutStage_Front(int fx, int fy)
int num_x; int num_x;
// Get range to draw // Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1; num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1; num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
put_x = (fx / 0x200 + 8) / 16; put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16; put_y = (fy / 0x200 + 8) / 16;
@ -210,15 +210,15 @@ void PutStage_Front(int fx, int fy)
continue; continue;
// Draw tile // Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10); rect.left = 16 * (gMap.data[offset] % 16);
rect.top = 16 * (gMap.data[offset] / 0x10); rect.top = 16 * (gMap.data[offset] / 16);
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET); PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET);
if (atrb == 0x43) if (atrb == 0x43)
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM); PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rcSnack, SURFACE_ID_NPC_SYM);
} }
} }
} }
@ -240,8 +240,8 @@ void PutMapDataVector(int fx, int fy)
count += 2; count += 2;
// Get range to draw // Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1; num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1; num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1;
put_x = (fx / 0x200 + 8) / 16; put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16; put_y = (fy / 0x200 + 8) / 16;
@ -267,7 +267,7 @@ void PutMapDataVector(int fx, int fy)
{ {
case 128: case 128:
case 160: case 160:
rect.left = 224 + (count % 0x10); rect.left = 224 + (count % 16);
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.top = 48; rect.top = 48;
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
@ -276,12 +276,12 @@ void PutMapDataVector(int fx, int fy)
case 161: case 161:
rect.left = 224; rect.left = 224;
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.top = 48 + (count % 0x10); rect.top = 48 + (count % 16);
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
break; break;
case 130: case 130:
case 162: case 162:
rect.left = 240 - (count % 0x10); rect.left = 240 - (count % 16);
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.top = 48; rect.top = 48;
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
@ -290,12 +290,12 @@ void PutMapDataVector(int fx, int fy)
case 163: case 163:
rect.left = 224; rect.left = 224;
rect.right = rect.left + 16; rect.right = rect.left + 16;
rect.top = 64 - (count % 0x10); rect.top = 64 - (count % 16);
rect.bottom = rect.top + 16; rect.bottom = rect.top + 16;
break; break;
} }
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET); PutBitmap3(&grcGame, (i * 16 - 8) - (fx / 0x200), (j * 16 - 8) - (fy / 0x200), &rect, SURFACE_ID_CARET);
} }
} }
} }