Corrected formatting for MycParam.cpp

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-08 11:29:44 +02:00
parent ee5f3e3ef7
commit 052e018063

View file

@ -104,7 +104,7 @@ void DamageMyChar(int damage)
{
if (!gMC.shock)
{
//Damage player
// Damage player
PlaySoundObject(16, 1);
gMC.cond &= ~1;
gMC.shock = 128;
@ -112,11 +112,11 @@ void DamageMyChar(int damage)
gMC.ym = -0x400;
gMC.life -= damage;
//Lose a whimsical star
// Lose a whimsical star
if (gMC.equip & 0x80 && gMC.star > 0)
--gMC.star;
//Lose experience
// Lose experience
if (gMC.equip & 4)
gArmsData[gSelectedArms].exp -= damage;
else
@ -136,10 +136,10 @@ void DamageMyChar(int damage)
}
}
//Tell player how much damage was taken
// Tell player how much damage was taken
SetValueView(&gMC.x, &gMC.y, -damage);
//Death
// Death
if (gMC.life <= 0)
{
PlaySoundObject(17, 1);
@ -161,7 +161,7 @@ void ZeroArmsEnergy_All()
void AddBulletMyChar(int no, int val)
{
//Missile Launcher
// Missile Launcher
for (int a = 0; a < ARMS_MAX; a++)
{
if (gArmsData[a].code == 5)
@ -173,7 +173,7 @@ void AddBulletMyChar(int no, int val)
}
}
//Super Missile Launcher
// Super Missile Launcher
for (int a = 0; a < ARMS_MAX; a++)
{
if (gArmsData[a].code == 10)
@ -215,7 +215,7 @@ void PutArmsEnergy(bool flash)
if (gArmsEnergyX < 16)
gArmsEnergyX += 2;
//Draw max ammo
// Draw max ammo
if (gArmsData[gSelectedArms].max_num)
{
PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, 0);
@ -227,7 +227,7 @@ void PutArmsEnergy(bool flash)
PutBitmap3(&rcView, gArmsEnergyX + 48, 24, &rcNone, SURFACE_ID_TEXT_BOX);
}
//Draw experience and ammo
// Draw experience and ammo
if (!flash || !((gMC.shock >> 1) & 1))
{
PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
@ -271,13 +271,14 @@ void PutActiveArmsList()
RECT rect = {0, 0, 0, 16};
int arms_num;
for (arms_num = 0; gArmsData[arms_num].code != 0; ++arms_num);
for (arms_num = 0; gArmsData[arms_num].code != 0; ++arms_num)
;
if (arms_num)
{
for (int a = 0; a < arms_num; a++)
{
//Get X position to draw at
// Get X position to draw at
int x = 16 * (a - gSelectedArms) + gArmsEnergyX;
if (x >= 8)
@ -295,7 +296,7 @@ void PutActiveArmsList()
if (x < 72 && x >= 24)
x -= 48;
//Draw icon
// Draw icon
rect.left = 16 * gArmsData[a].code;
rect.right = rect.left + 16;
PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
@ -319,7 +320,7 @@ void PutMyLife(bool flash)
else if (++gMC.lifeBr_count > 30)
--gMC.lifeBr;
//Draw bar
// Draw bar
rcCase.right = 64;
rcLife.right = 40 * gMC.life / gMC.max_life - 1;
rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
@ -340,11 +341,11 @@ void PutMyAir(int x, int y)
if (!(gMC.equip & 0x10) && gMC.air_get)
{
//Draw how much air is left
// Draw how much air is left
if (gMC.air_get % 6 <= 3)
PutNumber4(x + 32, y, gMC.air / 10, 0);
//Draw "AIR" text
// Draw "AIR" text
if (gMC.air % 30 <= 10)
PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
else
@ -362,7 +363,7 @@ void PutTimeCounter(int x, int y)
if (gMC.equip & 0x100)
{
//Draw clock and increase time
// Draw clock and increase time
if (g_GameFlags & 2)
{
if (time_count < 300000)
@ -378,7 +379,7 @@ void PutTimeCounter(int x, int y)
PutBitmap3(&grcGame, x, y, &rcTime[0], SURFACE_ID_TEXT_BOX);
}
//Draw time
// Draw time
PutNumber4(x, y, time_count / 3000, false);
PutNumber4(x + 20, y, time_count / 50 % 60, true);
PutNumber4(x + 32, y, time_count / 5 % 10, false);
@ -394,18 +395,18 @@ bool SaveTimeCounter()
{
REC rec;
//Quit if player doesn't have the Nikumaru Counter
// Quit if player doesn't have the Nikumaru Counter
if (!(gMC.equip & 0x100))
return true;
//Get last time
// Get last time
char path[PATH_LENGTH];
sprintf(path, "%s/290.rec", gModulePath);
FILE *fp = fopen(path, "rb");
if (fp)
{
//Read data
// Read data
rec.counter[0] = File_ReadLE32(fp);
rec.counter[1] = File_ReadLE32(fp);
rec.counter[2] = File_ReadLE32(fp);
@ -422,12 +423,12 @@ bool SaveTimeCounter()
p[2] -= rec.random[0];
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] >> 1) : (rec.random[0]);
//If this is faster than our new time, quit
// If this is faster than our new time, quit
if (rec.counter[0] < time_count)
return true;
}
//Save new time
// Save new time
for (int i = 0; i < 4; i++)
{
rec.counter[i] = time_count;
@ -457,7 +458,7 @@ bool SaveTimeCounter()
int LoadTimeCounter()
{
//Open file
// Open file
char path[PATH_LENGTH];
sprintf(path, "%s/290.rec", gModulePath);
@ -467,7 +468,7 @@ int LoadTimeCounter()
REC rec;
//Read data
// Read data
rec.counter[0] = File_ReadLE32(fp);
rec.counter[1] = File_ReadLE32(fp);
rec.counter[2] = File_ReadLE32(fp);
@ -478,7 +479,7 @@ int LoadTimeCounter()
rec.random[3] = fgetc(fp);
fclose(fp);
//Decode from checksum
// Decode from checksum
for (int i = 0; i < 4; i++)
{
uint8_t *p = (uint8_t*)&rec.counter[i];
@ -488,7 +489,7 @@ int LoadTimeCounter()
p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
}
//Verify checksum's result
// Verify checksum's result
if (rec.counter[0] == rec.counter[1] && rec.counter[0] == rec.counter[2])
{
time_count = rec.counter[0];