Remove the Windows-style path separators
There, *now* the game runs on Linux
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parent
0424c3e275
commit
0531a2c482
2 changed files with 3 additions and 3 deletions
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@ -248,7 +248,7 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
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BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
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BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
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{
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{
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char path[MAX_PATH];
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char path[MAX_PATH];
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sprintf(path, "%s\\%s.pbm", gDataPath, name);
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sprintf(path, "%s/%s.pbm", gDataPath, name);
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if (!IsEnableBitmap(path))
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if (!IsEnableBitmap(path))
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{
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{
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@ -328,7 +328,7 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
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BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
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BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
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{
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{
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char path[MAX_PATH];
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char path[MAX_PATH];
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sprintf(path, "%s\\%s.pbm", gDataPath, name);
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sprintf(path, "%s/%s.pbm", gDataPath, name);
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if (!IsEnableBitmap(path))
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if (!IsEnableBitmap(path))
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{
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{
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@ -39,7 +39,7 @@ BOOL InitDirectSound(void)
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for (i = 0; i < SE_MAX; i++)
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for (i = 0; i < SE_MAX; i++)
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lpSECONDARYBUFFER[i] = NULL;
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lpSECONDARYBUFFER[i] = NULL;
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StartOrganya("Org\\Wave.dat");
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StartOrganya("Org/Wave.dat");
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return TRUE;
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return TRUE;
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}
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}
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