Remove the Windows-style path separators

There, *now* the game runs on Linux
This commit is contained in:
Clownacy 2019-09-04 13:54:19 +00:00
parent 0424c3e275
commit 0531a2c482
2 changed files with 3 additions and 3 deletions

View file

@ -248,7 +248,7 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
BOOL MakeSurface_File(const char *name, SurfaceID surf_no) BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
{ {
char path[MAX_PATH]; char path[MAX_PATH];
sprintf(path, "%s\\%s.pbm", gDataPath, name); sprintf(path, "%s/%s.pbm", gDataPath, name);
if (!IsEnableBitmap(path)) if (!IsEnableBitmap(path))
{ {
@ -328,7 +328,7 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no) BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
{ {
char path[MAX_PATH]; char path[MAX_PATH];
sprintf(path, "%s\\%s.pbm", gDataPath, name); sprintf(path, "%s/%s.pbm", gDataPath, name);
if (!IsEnableBitmap(path)) if (!IsEnableBitmap(path))
{ {

View file

@ -39,7 +39,7 @@ BOOL InitDirectSound(void)
for (i = 0; i < SE_MAX; i++) for (i = 0; i < SE_MAX; i++)
lpSECONDARYBUFFER[i] = NULL; lpSECONDARYBUFFER[i] = NULL;
StartOrganya("Org\\Wave.dat"); StartOrganya("Org/Wave.dat");
return TRUE; return TRUE;
} }