Merge pull request #20 from GabrielRavier/improveArmsItemAgain

Improve ArmsItem again
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Clownacy 2019-05-07 14:27:24 +00:00 committed by GitHub
commit 05949cb772
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@ -158,9 +158,9 @@ void MoveCampCursor()
{
int arms_num = 0;
int item_num = 0;
while ( gArmsData[arms_num].code != 0 )
while (gArmsData[arms_num].code != 0)
++arms_num;
while ( gItemData[item_num].code != 0 )
while (gItemData[item_num].code != 0)
++item_num;
if (arms_num == 0 && item_num == 0)
@ -228,9 +228,9 @@ void MoveCampCursor()
bChange = TRUE;
}
if ( gKeyTrg & gKeyDown )
if (gKeyTrg & gKeyDown)
{
if ( gSelectedItem / 6 == (item_num - 1) / 6 )
if (gSelectedItem / 6 == (item_num - 1) / 6)
gCampActive = FALSE;
else
gSelectedItem += 6;
@ -325,7 +325,7 @@ void PutCampObject()
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
// Draw ammo
if ( gArmsData[i].max_num )
if (gArmsData[i].max_num)
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);