diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index 033d9c81..f95c06c6 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -253,7 +253,7 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, s const unsigned char *src_pixel = surface->pixels; - // Convert the SDL_Surface's colour-keyed pixels to RGBA32 + // Convert the colour-keyed pixels to RGBA32 for (size_t y = 0; y < height; ++y) { unsigned char *buffer_pointer = &buffer[y * width * 4];