diff --git a/src/NpcAct080.cpp b/src/NpcAct080.cpp index aa128884..9be69e54 100644 --- a/src/NpcAct080.cpp +++ b/src/NpcAct080.cpp @@ -13,7 +13,7 @@ #include "Sound.h" #include "Triangle.h" -//Gravekeeper +// Gravekeeper void ActNpc080(NPCHAR *npc) { RECT rcLeft[7] = { @@ -172,7 +172,7 @@ void ActNpc080(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Giant pignon +// Giant pignon void ActNpc081(NPCHAR *npc) { RECT rcLeft[6] = { @@ -316,7 +316,7 @@ void ActNpc081(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Misery (standing) +// Misery (standing) void ActNpc082(NPCHAR *npc) { switch (npc->act_no) @@ -520,7 +520,7 @@ void ActNpc082(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Igor (cutscene) +// Igor (cutscene) void ActNpc083(NPCHAR *npc) { RECT rcLeft[8] = { @@ -619,7 +619,7 @@ void ActNpc083(NPCHAR *npc) } npc->ym += 0x40; - if ( npc->ym > 0x5FF ) + if (npc->ym > 0x5FF) npc->ym = 0x5FF; npc->x += npc->xm; @@ -631,7 +631,7 @@ void ActNpc083(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Basu projectile (Egg Corridor) +// Basu projectile (Egg Corridor) void ActNpc084(NPCHAR *npc) { if (npc->flag & 0xFF) @@ -1323,7 +1323,7 @@ void ActNpc092(NPCHAR *npc) npc->rect = rcLeft[npc->ani_no]; } -//Chaco +// Chaco void ActNpc093(NPCHAR *npc) { RECT rcLeft[7] = { @@ -1420,7 +1420,7 @@ void ActNpc093(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Kulala +// Kulala void ActNpc094(NPCHAR *npc) { RECT rect[5] = { @@ -1569,7 +1569,7 @@ void ActNpc094(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//Jelly +// Jelly void ActNpc095(NPCHAR *npc) { RECT rcLeft[4] = { @@ -1702,7 +1702,7 @@ void ActNpc095(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Fan (left) +// Fan (left) void ActNpc096(NPCHAR *npc) { RECT rc[3] = { @@ -1714,7 +1714,7 @@ void ActNpc096(NPCHAR *npc) switch (npc->act_no) { case 0: - if ( npc->direct == 2 ) + if (npc->direct == 2) npc->act_no = 2; else npc->ani_no = 1; @@ -1752,7 +1752,7 @@ void ActNpc096(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Fan (up) +// Fan (up) void ActNpc097(NPCHAR *npc) { RECT rc[3] = { @@ -1799,7 +1799,7 @@ void ActNpc097(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Fan (right) +// Fan (right) void ActNpc098(NPCHAR *npc) { RECT rc[3] = { @@ -1849,7 +1849,7 @@ void ActNpc098(NPCHAR *npc) npc->rect = rc[npc->ani_no]; } -//Fan (down) +// Fan (down) void ActNpc099(NPCHAR *npc) { RECT rc[3] = {