Revamped NpChar, NpcHit and NpcTbl

Also changed regex to "((//|\;)[^
\t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\
\(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )|break;\n[\t]*[^\n\t\}(\/\/
Fallthrough]|[^\t\n]\{[^\n]|[^\n\t]\}[^\n]"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-06-13 20:34:11 +02:00
parent f9d62f38ef
commit 06e65cad6e
No known key found for this signature in database
GPG key ID: 1E75F156884F3DCE
3 changed files with 77 additions and 71 deletions

View file

@ -67,7 +67,7 @@ BOOL LoadEvent(const char *path_event)
if (fp == NULL)
return FALSE;
//Read "PXE" check
// Read "PXE" check
char code[4];
fread(code, 1, 4, fp);
if (memcmp(code, gPassPixEve, 3))
@ -79,20 +79,20 @@ BOOL LoadEvent(const char *path_event)
return FALSE;
}
//Get amount of NPCs
// Get amount of NPCs
#ifdef NONPORTABLE
fread(&count, 4, 1, fp);
#else
count = File_ReadLE32(fp);
#endif
//Load NPCs
// Load NPCs
memset(gNPC, 0, sizeof(gNPC));
n = 170;
for (i = 0; i < count; i++)
{
//Get data from file
// Get data from file
#ifdef NONPORTABLE
fread(&eve, sizeof(EVENT), 1, fp);
#else
@ -104,7 +104,7 @@ BOOL LoadEvent(const char *path_event)
eve.bits = File_ReadLE16(fp);
#endif
//Set NPC parameters
// Set NPC parameters
gNPC[n].direct = (eve.bits & npc_altDir) ? 2 : 0;
gNPC[n].code_char = eve.code_char;
gNPC[n].code_event = eve.code_event;
@ -116,7 +116,7 @@ BOOL LoadEvent(const char *path_event)
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
//Check flags
// Check flags
if (gNPC[n].bits & npc_appearSet)
{
if (GetNPCFlag(gNPC[n].code_flag) == TRUE)
@ -132,7 +132,7 @@ BOOL LoadEvent(const char *path_event)
gNPC[n].cond = 0x80;
}
//Increase index
// Increase index
n++;
}
@ -149,7 +149,7 @@ void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc
if (n == NPC_MAX)
return;
//Set NPC parameters
// Set NPC parameters
memset(&gNPC[n], 0, sizeof(NPCHAR));
gNPC[n].cond |= 0x80u;
gNPC[n].direct = dir;
@ -166,7 +166,7 @@ void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc
void SetDestroyNpChar(int x, int y, int w, int num)
{
//Create smoke
// Create smoke
w /= 0x200;
for (int i = 0; i < num; i++)
{
@ -175,13 +175,13 @@ void SetDestroyNpChar(int x, int y, int w, int num)
SetNpChar(4, x + offset_x, y + offset_y, 0, 0, 0, NULL, 0x100);
}
//Flash effect
// Flash effect
SetCaret(x, y, 12, 0);
}
void SetDestroyNpCharUp(int x, int y, int w, int num)
{
//Create smoke
// Create smoke
w /= 0x200;
for (int i = 0; i < num; i++)
{
@ -190,7 +190,7 @@ void SetDestroyNpCharUp(int x, int y, int w, int num)
SetNpChar(4, x + offset_x, y + offset_y, 0, 0, 1, NULL, 0x100);
}
//Flash effect
// Flash effect
SetCaret(x, y, 12, 0);
}
@ -251,9 +251,11 @@ BOOL SetBulletObject(int x, int y, int val)
case 5:
tamakazu_ari[t++] = 0;
break;
case 10:
tamakazu_ari[t++] = 1;
break;
default:
tamakazu_ari[t] = 0;
break;
@ -601,9 +603,11 @@ void DeleteNpCharCode(int code, BOOL bSmoke)
case 1:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 4);
break;
case 2:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 8);
break;
case 3:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 16);
break;

View file

@ -68,14 +68,14 @@ void JudgeHitNpCharTriangleA(NPCHAR *npc, int x, int y)
&& npc->y - npc->hit.top < (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800
&& npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 + npc->hit.top;
//Halt momentum
// Halt momentum
if (npc->ym < 0)
npc->ym = 0;
//Set that hit a ceiling
// Set that hit a ceiling
hit |= 2;
}
@ -91,14 +91,14 @@ void JudgeHitNpCharTriangleB(NPCHAR *npc, int x, int y)
&& npc->y - npc->hit.top < (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800
&& npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 + npc->hit.top;
//Halt momentum
// Halt momentum
if (npc->ym < 0)
npc->ym = 0;
//Set that hit a ceiling
// Set that hit a ceiling
hit |= 2;
}
@ -114,14 +114,14 @@ void JudgeHitNpCharTriangleC(NPCHAR *npc, int x, int y)
&& npc->y - npc->hit.top < (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800
&& npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 + npc->hit.top;
//Halt momentum
// Halt momentum
if (npc->ym < 0)
npc->ym = 0;
//Set that hit a ceiling
// Set that hit a ceiling
hit |= 2;
}
@ -137,14 +137,14 @@ void JudgeHitNpCharTriangleD(NPCHAR *npc, int x, int y)
&& npc->y - npc->hit.top < (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800
&& npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 + npc->hit.top;
//Halt momentum
// Halt momentum
if (npc->ym < 0)
npc->ym = 0;
//Set that hit a ceiling
// Set that hit a ceiling
hit |= 2;
}
@ -162,14 +162,14 @@ void JudgeHitNpCharTriangleE(NPCHAR *npc, int x, int y)
&& npc->y + npc->hit.bottom > (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800
&& npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 - npc->hit.bottom;
//Halt momentum
// Halt momentum
if (npc->ym > 0)
npc->ym = 0;
//Set that hit this slope
// Set that hit this slope
hit |= 0x28;
}
@ -187,14 +187,14 @@ void JudgeHitNpCharTriangleF(NPCHAR *npc, int x, int y)
&& npc->y + npc->hit.bottom > (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800
&& npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 - npc->hit.bottom;
//Halt momentum
// Halt momentum
if (npc->ym > 0)
npc->ym = 0;
//Set that hit this slope
// Set that hit this slope
hit |= 0x28;
}
@ -212,14 +212,14 @@ void JudgeHitNpCharTriangleG(NPCHAR *npc, int x, int y)
&& npc->y + npc->hit.bottom > (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800
&& npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 - npc->hit.bottom;
//Halt momentum
// Halt momentum
if (npc->ym > 0)
npc->ym = 0;
//Set that hit this slope
// Set that hit this slope
hit |= 0x18;
}
@ -237,14 +237,14 @@ void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y)
&& npc->y + npc->hit.bottom > (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800
&& npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200)
{
//Clip
// Clip
npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 - npc->hit.bottom;
//Halt momentum
// Halt momentum
if (npc->ym > 0)
npc->ym = 0;
//Set that hit this slope
// Set that hit this slope
hit |= 0x18;
}
@ -321,12 +321,12 @@ void HitNpCharMap()
{
switch (GetAttribute(x + offx[j], y + offy[j]))
{
//No NPC block
// No NPC block
case 0x44:
if (gNPC[i].bits & npc_ignore44)
break;
// Fallthrough
//Block
// Block
case 0x03:
case 0x05:
case 0x41:
@ -334,7 +334,7 @@ void HitNpCharMap()
JadgeHitNpCharBlock(&gNPC[i], x + offx[j], y + offy[j]);
break;
//Slopes
// Slopes
case 0x50:
JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]);
break;
@ -367,14 +367,14 @@ void HitNpCharMap()
JudgeHitNpCharTriangleH(&gNPC[i], x + offx[j], y + offy[j]);
break;
//Water
// Water
case 0x02:
case 0x60:
case 0x62:
JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
break;
//Water block
// Water block
case 0x04:
case 0x61:
case 0x64:
@ -382,7 +382,7 @@ void HitNpCharMap()
JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
break;
//Water slopes
// Water slopes
case 0x70:
JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]);
JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
@ -460,24 +460,26 @@ void HitNpCharMap()
void LoseNpChar(NPCHAR *npc, BOOL bVanish)
{
//Play death sound
// Play death sound
PlaySoundObject(npc->destroy_voice, 1);
//Create smoke
// Create smoke
switch (npc->size)
{
case 1:
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 3);
break;
case 2:
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 7);
break;
case 3:
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 12);
break;
}
//Create drop
// Create drop
if (npc->exp)
{
int val;
@ -512,10 +514,10 @@ void LoseNpChar(NPCHAR *npc, BOOL bVanish)
}
}
//Set flag
// Set flag
SetNPCFlag(npc->code_flag);
//Create value view
// Create value view
if (npc->bits & npc_showDamage)
{
if ((npc->bits & npc_showDamage) && npc->damage_view)
@ -551,7 +553,7 @@ void HitNpCharBullet()
if (gBul[b].damage == -1)
continue;
//Check if bullet touches npc
// Check if bullet touches npc
bHit = FALSE;
if (gNPC[n].bits & npc_shootable
&& gNPC[n].x - gNPC[n].hit.back < gBul[b].x + gBul[b].enemyXL
@ -568,7 +570,7 @@ void HitNpCharBullet()
if (bHit)
{
//Damage NPC
// Damage NPC
if (gNPC[n].bits & npc_shootable)
{
gNPC[n].life -= gBul[b].damage;
@ -611,7 +613,7 @@ void HitNpCharBullet()
}
else if ((gBul[b].bbits & 0x10) == 0)
{
//Hit invulnerable NPC
// Hit invulnerable NPC
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 2, 2);
PlaySoundObject(31, 1);
gBul[b].life = 0;

View file

@ -38,46 +38,46 @@ BOOL LoadNpcTable(const char *path)
}
#ifdef NONPORTABLE
for (n = 0; n < num; n++) //bits
for (n = 0; n < num; n++) // Bits
fread(&gNpcTable[n].bits, 2, 1, fp);
for (n = 0; n < num; n++) //life
for (n = 0; n < num; n++) // Life
fread(&gNpcTable[n].life, 2, 1, fp);
for (n = 0; n < num; n++) //surf
for (n = 0; n < num; n++) // Surf
fread(&gNpcTable[n].surf, 1, 1, fp);
for (n = 0; n < num; n++) //destroy_voice
for (n = 0; n < num; n++) // Destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (n = 0; n < num; n++) //hit_voice
for (n = 0; n < num; n++) // Hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (n = 0; n < num; n++) //size
for (n = 0; n < num; n++) // Size
fread(&gNpcTable[n].size, 1, 1, fp);
for (n = 0; n < num; n++) //exp
for (n = 0; n < num; n++) // Exp
fread(&gNpcTable[n].exp, 4, 1, fp);
for (n = 0; n < num; n++) //damage
for (n = 0; n < num; n++) // Damage
fread(&gNpcTable[n].damage, 4, 1, fp);
for (n = 0; n < num; n++) //hit
for (n = 0; n < num; n++) // Hit
fread(&gNpcTable[n].hit, 4, 1, fp);
for (n = 0; n < num; n++) //view
for (n = 0; n < num; n++) // View
fread(&gNpcTable[n].view, 4, 1, fp);
#else
for (n = 0; n < num; n++) //bits
for (n = 0; n < num; n++) // Bits
gNpcTable[n].bits = File_ReadLE16(fp);
for (n = 0; n < num; n++) //life
for (n = 0; n < num; n++) // Life
gNpcTable[n].life = File_ReadLE16(fp);
for (n = 0; n < num; n++) //surf
for (n = 0; n < num; n++) // Surf
fread(&gNpcTable[n].surf, 1, 1, fp);
for (n = 0; n < num; n++) //destroy_voice
for (n = 0; n < num; n++) // Destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (n = 0; n < num; n++) //hit_voice
for (n = 0; n < num; n++) // Hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (n = 0; n < num; n++) //size
for (n = 0; n < num; n++) // Size
fread(&gNpcTable[n].size, 1, 1, fp);
for (n = 0; n < num; n++) //exp
for (n = 0; n < num; n++) // Exp
gNpcTable[n].exp = File_ReadLE32(fp);
for (n = 0; n < num; n++) //damage
for (n = 0; n < num; n++) // Damage
gNpcTable[n].damage = File_ReadLE32(fp);
for (n = 0; n < num; n++) //hit
for (n = 0; n < num; n++) // Hit
fread(&gNpcTable[n].hit, 4, 1, fp);
for (n = 0; n < num; n++) //view
for (n = 0; n < num; n++) // View
fread(&gNpcTable[n].view, 4, 1, fp);
#endif
@ -94,7 +94,7 @@ void ReleaseNpcTable()
}
}
//Npc function table
// Npc function table
NPCFUNCTION gpNpcFuncTbl[361] =
{
ActNpc000,