Correct fmod usage
This commit is contained in:
parent
75f585a727
commit
078da6ccf7
1 changed files with 2 additions and 2 deletions
|
@ -169,7 +169,7 @@ void SOUNDBUFFER::Mix(float *buffer, size_t frames)
|
|||
const float sample2 = ((looping || (((size_t)samplePosition) + 1) < size) ? data[(((size_t)samplePosition) + 1) % size] : 128.0f);
|
||||
|
||||
//Interpolate sample
|
||||
const float subPos = (float)std::fmod(samplePosition, 1.0);
|
||||
const float subPos = (float)fmod(samplePosition, 1.0);
|
||||
const float sampleA = sample1 + (sample2 - sample1) * subPos;
|
||||
|
||||
//Convert sample to float32
|
||||
|
@ -186,7 +186,7 @@ void SOUNDBUFFER::Mix(float *buffer, size_t frames)
|
|||
{
|
||||
if (looping)
|
||||
{
|
||||
samplePosition = std::fmod(samplePosition, size);
|
||||
samplePosition = fmod(samplePosition, size);
|
||||
looped = true;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Add table
Reference in a new issue