Removed static from MoveArmsCursor to fix function ordering
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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@ -173,7 +173,7 @@ BOOL SubItemData(long code)
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}
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/// Update the inventory cursor
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static void MoveCampCursor()
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void MoveCampCursor()
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{
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// Compute the current amount of weapons and items
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int arms_num = 0;
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