Converted hitbox measurements to pixels

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-15 14:12:35 +02:00
parent 4070f1b972
commit 08131d527a
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GPG key ID: 1E75F156884F3DCE

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@ -71,32 +71,32 @@ static void ActBossChar02_01(void)
{
case BALFROG_SPRT_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1);
boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = TILES_TO_UNITS(1);
boss->hit.bottom = TILES_TO_UNITS(1);
boss->hit.front = PIXELS_TO_UNITS(16);
boss->hit.top = PIXELS_TO_UNITS(16);
boss->hit.back = PIXELS_TO_UNITS(16);
boss->hit.bottom = PIXELS_TO_UNITS(16);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
case BALFROG_SPRT_STANDING_STILL:
boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(1.5);
boss->x = gBoss[0].x + PIXELS_TO_UNITS(-24) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(24);
break;
case BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING:
boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(1.25);
boss->x = gBoss[0].x + PIXELS_TO_UNITS(-24) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(20);
break;
case BALFROG_SPRT_MOUTH_OPEN_CROUCHING:
case BALFROG_SPRT_MOUTH_OPEN_CROUCHING_FLASHING:
boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(2);
boss->x = gBoss[0].x + PIXELS_TO_UNITS(-24) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(32);
break;
case BALFROG_SPRT_JUMPING:
boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->x = gBoss[0].x + PIXELS_TO_UNITS(-24) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); // 2.6873 tiles
break;
}
@ -110,10 +110,10 @@ static void ActBossChar02_02(void)
{
case BALFROG_SPRT_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = TILES_TO_UNITS(1.5);
boss->hit.bottom = TILES_TO_UNITS(1);
boss->hit.front = PIXELS_TO_UNITS(24);
boss->hit.top = PIXELS_TO_UNITS(16);
boss->hit.back = PIXELS_TO_UNITS(24);
boss->hit.bottom = PIXELS_TO_UNITS(16);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
@ -176,10 +176,10 @@ void ActBossChar_Frog(void)
boss->view.back = TILES_TO_UNITS(2);
boss->view.bottom = TILES_TO_UNITS(1);
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = TILES_TO_UNITS(1);
boss->hit.back = TILES_TO_UNITS(1.5);
boss->hit.bottom = TILES_TO_UNITS(1);
boss->hit.front = PIXELS_TO_UNITS(24);
boss->hit.top = PIXELS_TO_UNITS(16);
boss->hit.back = PIXELS_TO_UNITS(24);
boss->hit.bottom = PIXELS_TO_UNITS(16);
boss->size = 3;
boss->exp = 1;
boss->code_event = 1000;